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Re: what language to ouse

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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:14 PM
What scripting language would be best to design a simple 3D game from scratch? and could potentially become a multiplayer game with servers and such.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:15 PM
Troll... Get out.
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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:17 PM
I'm not trying to troll, I was just asking you guys because you people seem more knowledgeable on the subject...
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:18 PM
Pick a better username, then come back and we'll talk...
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1Ra is not online. 1Ra
Joined: 02 May 2010
Total Posts: 2400
04 Jan 2012 04:19 PM
hmm, a good scripting language?

not many of them.

do you want a Programming language?
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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:20 PM
I never got the difference...doesn't scripting have to go through a compiler or something like that...
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:21 PM
As far as scripting languages, Lua's actually really well used in the gaming industry. For programming languages C++ is my personal preference. Some people like Java.
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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:23 PM
I just started trying to learn java
I don't even...
could both a scripting language and programming language be used?
what is the difference?
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
04 Jan 2012 04:23 PM
I use English.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:24 PM
A programming language will form the core of your game. A scripting language can be used in conjunction to affect things DURING gameplay.
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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:25 PM
That makes sense...
So I can use java or c++ in conjunction with lua?
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:26 PM
I'm not sure how easy (or if it's even possible) it is to implement Lua into Java. But with C++ it's VERY simple.
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supernipple is not online. supernipple
Joined: 11 May 2011
Total Posts: 7
04 Jan 2012 04:28 PM
Okay, thanks for clearing that up for me.
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Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
04 Jan 2012 04:29 PM
"(or if it's even possible)"

It's possible. There are projects that use Lua.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
04 Jan 2012 04:30 PM
Thanks Legend. I don't use Java much at all so I didn't know.
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
04 Jan 2012 05:14 PM
I use english, here is a little script I made with it

********************************************

The class 'script' is the program itself.

{Start class 'script.'}

Using the dll Main.dll

** [Note] Main.dll makes a function 'Main,' that is basically the function that runs the script, if started/called.

{This statement starts the function 'Main.'}
Variable 'thisNumber' equals 10.

Variable 'noobFunc' is a function with the arguments of a; a being a number.
{This statement starts the function noobFunc.}

If a is the number '10' then;

return the boolean value 'true.'

{This statement ends the function noobFunc.}

If 'thisNumber' is the number '10' and not the number '9' then
{This statement runs the function 'noobFunc.'}

[End class 'script.'}

Run class 'script.'

**********************************


Or was the whole 'english' scripting language a joke?
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Bubby4j is not online. Bubby4j
Joined: 25 Dec 2008
Total Posts: 1831
04 Jan 2012 06:45 PM
Flash + Molehill = 3D no-download game that uses hardware rendering and can be multiplayer.
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Godofwar2957 is not online. Godofwar2957
Joined: 26 May 2011
Total Posts: 571
04 Jan 2012 06:50 PM
Hi....
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
04 Jan 2012 07:59 PM
Use java if you're just starting out. Then when you get more experienced you could start learning C++.

Also, being that you're asking this question I can tell the former is going to be your choice. So download netbeans and then just get the JOGL plugin for it. Super easy download and tons of tutorials about using JOGL.
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nights192 is not online. nights192
Joined: 22 Feb 2008
Total Posts: 18071
04 Jan 2012 08:31 PM
LISP.
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
05 Jan 2012 06:14 AM
I honestly wouldn't choose Java, lots of people advise against using it for games, even Notch has said it's a bad idea a few times. The realy popular web-based MMO which I probably can't mention the name of even said they definitly wouldn't use Java is they had to remake it from scratch, if I remember. I have no idea why, but if they're saying not to I'd trust their judgement.

And aiming to make a 3D game with networking is a realy big ambition if you've never programmed before. Do you have any experience with 3D rendering code (Matrixes, vertices and such)?
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Bubby4j is not online. Bubby4j
Joined: 25 Dec 2008
Total Posts: 1831
05 Jan 2012 09:20 AM
3D is quite hard.

If you're going for a browser-based 3D game, other then java (yuck in the browser), flash + molehill is your buddy.
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