1AmyRose1
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| Joined: 01 Jun 2008 |
| Total Posts: 3094 |
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| 03 Jan 2012 10:27 AM |
Hey, can you guys make it that Game1 actually does go to Lighting?
while true do wait(15) local m = math.random(1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "Loading Wall." wait(1) msg.Text = "Loading Wall.." wait(1) msg.Text = "Loading Wall..." wait(1) msg.Text = "Loading Wall...." wait(1) msg.Text = "Loading Wall....." wait(1) msg.Text = "Loading Obstacles." wait(1) msg.Text = "Loading Obstacles.." wait(1) msg.Text = "Loading Obstacles..." wait(1) msg.Text = "Loading Obstacles...." wait(1) msg.Text = "Loading Obstacles....." wait(1) msg.Text = "Done!" wait(1) msg.Text = "Starting..." wait(5) player[i].Character:MoveTo(Vector3.new(12.5, 9.4, 276.5)) msg:remove() game.Lighting.Game1.Parent = game.Workspace wait(60) game.Workspace.Game1.Parent = game.Lighting -- This Game1. end end end
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CrasyTrex
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| Joined: 13 Mar 2011 |
| Total Posts: 761 |
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| 03 Jan 2012 10:30 AM |
| why not just use a clone and a remove it would sole the problem -_-' |
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Biostream
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| Joined: 28 Mar 2011 |
| Total Posts: 913 |
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| 03 Jan 2012 10:30 AM |
| Delete the wait(60) for testing purposes and see if it is in Lighting, then remove it. Maybe you just aren't waiting long enough |
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1AmyRose1
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| Joined: 01 Jun 2008 |
| Total Posts: 3094 |
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| 03 Jan 2012 10:33 AM |
@Crasy
Oh hello Mr. Obvious, I know that is the way. But I do not know how, thats why I came here. |
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CrasyTrex
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| Joined: 13 Mar 2011 |
| Total Posts: 761 |
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| 03 Jan 2012 10:35 AM |
ok do like game.Lighting.Game1:clone().Parent = game.Workspace wait(60) game.Workspace.Game1:Destroy() --there problem fixed game is still in lighting and is not in workspace anymore -_- |
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1AmyRose1
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| Joined: 01 Jun 2008 |
| Total Posts: 3094 |
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| 03 Jan 2012 10:38 AM |
Alright, but I'm not going to use Destroy() xD
That function is for noobs. |
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CrasyTrex
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| Joined: 13 Mar 2011 |
| Total Posts: 761 |
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| 03 Jan 2012 10:39 AM |
| =O it is not it is very nice because it makes the object parent's nil and it locks the parent.... |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 03 Jan 2012 10:49 AM |
@1Amy1
Your noob for not knowing it's a method.... |
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1AmyRose1
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| Joined: 01 Jun 2008 |
| Total Posts: 3094 |
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| 03 Jan 2012 12:26 PM |
@Miz656
And your a noob for not writing my name correct. :P |
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cj10127
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| Joined: 26 Jul 2009 |
| Total Posts: 1818 |
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| 03 Jan 2012 12:31 PM |
while true do wait(15) local m = math.random(1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "Loading Wall." wait(1) msg.Text = "Loading Wall.." wait(1) msg.Text = "Loading Wall..." wait(1) msg.Text = "Loading Wall...." wait(1) msg.Text = "Loading Wall....." wait(1) msg.Text = "Loading Obstacles." wait(1) msg.Text = "Loading Obstacles.." wait(1) msg.Text = "Loading Obstacles..." wait(1) msg.Text = "Loading Obstacles...." wait(1) msg.Text = "Loading Obstacles....." wait(1) msg.Text = "Done!" wait(1) msg.Text = "Starting..." wait(5) player[i].Character:MoveTo(Vector3.new(12.5, 9.4, 276.5)) msg:remove() game.Lighting.Game1:Clone().Parent = game.Workspace wait(60) game.Workspace.Game1:Destroy() end end
That will clone it from lighting into workspace then remove it after 60 seconds therefore keeping it in lighting. end |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 03 Jan 2012 12:32 PM |
@1AmyRose1
You're a noob for not writing my name correct either. You don't capitalize miz :) |
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