jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 01 Jan 2012 08:52 PM |
| I think that with ROBLOX trying to hard to be realistic, they should add wind... Have it effect jumping, projectiles, and Unanchored and unconnected bricks. Make it changeable inside ROBLOX studio while building, so you can set it from 0-10 (10 being Almost hurricane strength, and 0 being none). Then make it so that it makes really small sounds and effects certain gears. Have it effect vehicles very minorly from 4-10. |
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| 01 Jan 2012 08:56 PM |
| then the games with wind would just blow off screen. players would. and would have no point. |
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danigee28
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| Joined: 29 Oct 2010 |
| Total Posts: 441 |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 01 Jan 2012 08:57 PM |
| I said it would minorly effect, even at 10 MPH, it would just blow your character 2 studs over when you jump |
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| 01 Jan 2012 09:02 PM |
| Support and if there were a anchored brick in front of you would the wind get you?. |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 01 Jan 2012 09:04 PM |
| No, there would be a thing where you could choose the direction of the wind while building in studio, and if there were anything in front of you you would be uneffected (It would have to be large enough to cover your entire player of course). |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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Palkia952
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| Joined: 28 Jan 2009 |
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| 01 Jan 2012 09:31 PM |
| How about a variable that becomes editable in unconnected or unanchored bricks, that allows you to change the effect of wind on it from 1 to 10. |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 01 Jan 2012 09:43 PM |
| I was thinking more or less the size and texture of the brick would effect the strength and effect of wind on it. But that would work too. |
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| 01 Jan 2012 10:24 PM |
| woah that would be cool Support |
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| 01 Jan 2012 10:49 PM |
| Script it. :3 They might use it then, I dunno. |
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Kevin7704
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| Joined: 08 Jan 2009 |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 01 Jan 2012 11:48 PM |
| Everything in-game is scriptable, AKA to you, all game updates are completely N/A in S&I |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 02 Jan 2012 12:06 AM |
| Your aware ROBLOX runs on LUA and Coding right? AKA any in-game updates can be dismissed as *Scriptable*. Were not going to go anywhere with your attitudes. |
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| 02 Jan 2012 12:15 AM |
| uh yeah thats a good idea but only on some games not all. |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 02 Jan 2012 12:27 AM |
| Which is why its toggleable |
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| 02 Jan 2012 12:30 AM |
How about; You may change the speed of your wind, and which direction it's going in. So, it begins on 0 km/h, and you may change that.
If so, then support. |
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jareth312
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| Joined: 29 Jun 2008 |
| Total Posts: 232 |
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| 02 Jan 2012 12:31 AM |
| Thats actually better than what I had in mind. |
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| 02 Jan 2012 12:32 AM |
It's a very simple idea to state, but it's good, and easy to understand.
& I try to expand upon ideas, and improve the ideas that are already within what is written. |
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| 02 Jan 2012 01:00 AM |
| but wind messes up mai hair ! |
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| 02 Jan 2012 01:36 AM |
| 'Cause the wind is going to come out of your screen, right? -.- |
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sly475
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| Joined: 20 Dec 2008 |
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Vultraz
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| Joined: 03 Jul 2008 |
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| 02 Jan 2012 01:39 AM |
I support, but said system is as complicated as dynamic lighting. Only it's dynamic wind. You know, with the brick grid scale we have now, there is going to be a LOOOOOOOOOT of raytracing. |
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