dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:05 PM |
| Moving a model smoothly. I have a boat, at the beginning i need it to move up its self. I don't know how to make it all run smoothly without a conveyor. Please help? |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:09 PM |
| I never tried to use body position, how would i make it go a certain direction and speed i wanted it to? |
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| 01 Jan 2012 09:11 PM |
Oh, you want it to move continuously.
For the speed use BodyVelocity. For the direction use BodyGyro. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:14 PM |
So like this?
For example
for i,v in pairs(game.Workspace.Model:GetChildren()) do Vel = Instance.new("BodyVelocity") Vel.Parent = v Gyr = Instance.new("BodyGyro") Gyr.Parent = v end
1 - Is that how i would do it?
2 - How would i make it all move at a direction and how would i make it go a speed i want |
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dirk29
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| Joined: 26 May 2010 |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Jan 2012 09:38 PM |
Dirk
That's just like saying
m = Instance.new("Message",Workspace)
And you say no text.
I know nothing bout bodyvelocity or position, but look at it's properties and test some things out. |
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| 01 Jan 2012 09:39 PM |
hey i would use rocket prpulsion in the very back of the boat and make the boat rub in the front of the brick using for factor
--joshrocks101 :D-- |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:39 PM |
| I was wondering, do you have to put it in each brick or just the model? |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:47 PM |
| How would i go about that? |
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| 01 Jan 2012 09:50 PM |
| well you need a basic understanding of form factor from the wiki and you would put this in a while wait() do script if you want it to do this over and over. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 09:55 PM |
| I'm not asking for the whole script, i just want how to make it start moving smoothly. |
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| 01 Jan 2012 09:58 PM |
while wait(0.1) do c = Instance.new("RocketPropulsion") d = game.Workspace.Boat:GetChildren() c.Parent = d.BackOfTheBoatsNameHere thats how you would start it. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 10:02 PM |
How would i do it with BodyGyro and BodyVelocity?
I want to try both ways to see which one is smoother. |
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| 01 Jan 2012 10:03 PM |
| trust me rocket propulsion is way better and smoother and i havent really worked with the others before sorry. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 10:05 PM |
| 1 more thing, what properties would i edit to make it go faster, slower, and what way its moving. |
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| 01 Jan 2012 10:07 PM |
| umm im not sure its been a while since ive used this. just look at its propertise and test a little |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 10:09 PM |
| Can you take a look at it, i looked at the properties, and there a bit confusing. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 10:12 PM |
I found this,
http://wiki.roblox.com/index.php/RocketPropulsion
But its still confusing to me. |
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| 01 Jan 2012 10:17 PM |
| i think you would change its MaxThrust. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Jan 2012 10:18 PM |
Ive tried, come to this game so i can explain what i need to do. -http://www.roblox.com/Winter-resort-ride-WIP-place?id=60258426- |
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| 01 Jan 2012 10:20 PM |
| i cant i think its friends only. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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