Necrorave
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| Joined: 07 Dec 2008 |
| Total Posts: 108 |
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| 01 Jan 2012 09:07 PM |
Is it possible to make it so when a certian object touches another it makes them Un-Anchor itself? Yet other certian objects will be unaffected by it? (For example: A brick hits a building and make the building Pieces it touches Un-Anchor. Although the wall I built around the spawn area will not be De-Anchored when the same object hits it.)
If so perhaps you could give me a brief idea of how I could do that in WORDS not CODE. I do not wish to have anyone do this for me please.
PS: I'm a newbie Scripter so bear with me.
Thanks alot for your time and help. |
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| 01 Jan 2012 09:10 PM |
| Yes, use a '.Touched' event. Create an exception so if it touches the SpawnPoint, the SpawnPoint won't go Un-Anchored. |
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Necrorave
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| Joined: 07 Dec 2008 |
| Total Posts: 108 |
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| 01 Jan 2012 09:11 PM |
Alright thank you, if I run into any scripting problems I'll come back to this thread.
Thanks for the help sir. |
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slayer219
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| Joined: 15 Nov 2008 |
| Total Posts: 3445 |
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| 01 Jan 2012 09:22 PM |
| If you run into problems you can PM me the script if you wish. (faster response) |
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bob4141
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| Joined: 06 Aug 2009 |
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| 01 Jan 2012 09:49 PM |
| I recommend grouping the building and checking to see if the brick it hits is part of the building using the IsDescendantOf method. |
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