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| 01 Jan 2012 11:23 AM |
Set the CameraType to 'Fixed'
~Myrco; Music lover, nederlands/dutch and a programmer |
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| 01 Jan 2012 11:24 AM |
1) I'm not even done with Stranded. I've not even thought about a Stranded II because it wouldn't make sense with the storyline. However, I do want to make a game sort of like it again (RPG/storyline w/ cutscenes)
2) Simple as this:
local cam = game.Workspace.CurrentCamera local unlock = false function lock(CF,F) -0- Optional arguments unlock = false local cf,f = (CF or cam.CoordinateFrame),(F or cam.Focus) delay(0,function() while (not unlocked) do cam.CoordinateFrame = cf cam.Focus = f wait() end end) end
-- Will lock camera in its current position. Example: lock() wait(5) unlock = true |
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