sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 08:00 AM |
I dunno if this is the right forum but
oh well
atm in my place TF2:RE all melee weapons work as you'd expect - if the weapons hits someone, that's a hit.
but in the real TF2, what ACTUALLY happens is it fires a "melee" bullet down the cursor that vanishes after a few feet, and that's what deals the damage. It's why TF2 melee weapons are hilariously unrealistic.
my question is, which method is better? Should I switch to the "official" method? |
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NilPirate
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| Joined: 31 Jul 2010 |
| Total Posts: 3077 |
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| 31 Dec 2011 08:22 AM |
| I like the TF2 way better. Sounds hilarious and always feeds the lolololers and the raaaaaagers. |
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| 31 Dec 2011 08:32 AM |
No, use findpartsinregion3!
Thatll be even more hilarious! :3 |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 08:38 AM |
@radio:
that sounds more like a death field than, say, a bat |
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| 31 Dec 2011 09:38 AM |
deathfields are better than mindlessly whacking at the air full stop |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 09:39 AM |
DEATH FIELDS ARE NOT AN OPTION
it's collision vs melee bullets |
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| 31 Dec 2011 09:40 AM |
RAYCASTING gogogo
Wait, did I just say something stupid? |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 09:50 AM |
not really
that's pretty much what melee bullets are |
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dribson
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| Joined: 30 Jan 2010 |
| Total Posts: 13635 |
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| 31 Dec 2011 12:31 PM |
| Melee bullets, its why hitting a wall with the Boston Basher does nothing. |
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| 31 Dec 2011 01:24 PM |
Could have pop up messages Like -Miss (You didn't hit anything) *Does no damage* -Parry (You and your emeny attacked at the same time) *Does no damage* -Blocked (Your attacked was blocked by the emeny's shield)*Does no damage* -Hit ! (No.) (Your hit your target !) *Does random damage.E.g 5-20 -Critical ! (You hit your target in a weak spot) Does double random damage e.g 60-124 Preemptive ! (Attacked emeny from behind) *Does double random damage*
You could have combos 2. Hope this helps,just some ideas you could think bout when building. It hasn't really been made expect for rpg's and not very well made and only had half of the points i made (Miss and hit) |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 01:34 PM |
I no,i said that in my post if you read nearing the end of it. I stated i could be points you consider when making you weapons AFTER the descicion was made. The 1st one is (What i gathered) the orginal method,where you click the left button and the sword goes move in a certain direction (Mosly 90o) which is quite boring as most people walk into it,jump over ,still take damage and really overused. The 2nd one sounds like it won't work really,you could end up hitting someone from far away : /
Here's a unqie but very complex idea never before seen (well i haven't) you Hold down the left button and 'Draw a line' the line glows red or whatever colour . So any formation of you make the sword moves (The point of the sword follows the path) E.g -------- Straight line attack Better unusal attack ------ / / ------ I hope you understan the point im trying to make. |
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| 31 Dec 2011 01:35 PM |
Yeah...my diagramd get squahed in forum :S Anyway so you could have an attack and you move your sword in a W Z or T whaever you think of formation |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 31 Dec 2011 01:38 PM |
yes, they're nice suggestions
but I'm not going to use them I'm afraid |
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| 31 Dec 2011 01:41 PM |
| Thats fine then,i never really posted (Though sorry if it looks like it) to get you to use my ideas.I posted them for people to look at them and say what they think,usually the creator of the thread and give you new ways of thinking how you can sovle the problem creativity. |
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XGenesisX
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| Joined: 13 Nov 2008 |
| Total Posts: 5420 |
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| 31 Dec 2011 10:23 PM |
| This isn't an RPG in the first place... It's an FPS. |
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| 01 Jan 2012 06:18 AM |
I know,but it's very unrealistic if someone jumps through your sword and dies or every time you attack it does damage.I would like to see sword fighting alot more challeging and more creativite,most swords just attack in a 90o motion : / These are jut my opinions. |
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| 01 Jan 2012 09:21 AM |
REGION3 NAO
Make it a small region3.
That is checked only when you hit.
Or it could be a flat one in front of you if you can spin the sword around crazily. |
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| 01 Jan 2012 01:03 PM |
| Not bad.But I seriously recommend to adjust the melee bullet to it's range of the melee weapon. |
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| 01 Jan 2012 02:22 PM |
| I personally really dont know but i want the option where we can hit more |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 01 Jan 2012 02:32 PM |
Ok, pros and cons of switching to melee bullets:
Pro 1) More like TF2 Pro 2) Less lag Pro 3) You hit directly where you click
Con 1) Harder to use Con 2) Less realistic Con 3) More work for sdfgw |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 01 Jan 2012 03:20 PM |
| Wouldn't it be most realistic to use a touched event and then when fired, raycast from the character to see if you can actually hit the person? |
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XGenesisX
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| Joined: 13 Nov 2008 |
| Total Posts: 5420 |
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| 01 Jan 2012 11:03 PM |
>more work for sdfgw
NO CONTEST |
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