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Re: Good game design to work on

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ROBLOcasno is not online. ROBLOcasno
Joined: 20 Dec 2009
Total Posts: 11769
31 Dec 2011 01:06 PM
I am currently designing games that the point is to make an overworld (that sort of acts as an obstacle course, except you revisit all the areas and its a whole setting) and in this overworld, you go to four locations to collect upgrades. In area 1, you beat it and get the upgrade to be able to access area two- where in area two, at the end, you get the upgrade to access area 3, and so on.

Well I need suggestions for upgrade ideas. For area 1, I gave the Gravity Coil to access the cliffs (which is area 2). What should I put in area 2 to be able to access area three?
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
31 Dec 2011 01:26 PM
A portal gun or grapple hook.
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ROBLOcasno is not online. ROBLOcasno
Joined: 20 Dec 2009
Total Posts: 11769
31 Dec 2011 01:38 PM
Nice idea, but people could just use gravity coils instead of grapple hooks so they could skip a whole level... Maybe a portal gun though.
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jode6543 is not online. jode6543
Joined: 16 Jun 2009
Total Posts: 5363
31 Dec 2011 04:50 PM
Some form of tool that allows you to stick to walls. :3

~THROW THE CHEEEEEEEEEEEEEEEEEEEESE!~
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1pie23 is not online. 1pie23
Joined: 11 Jul 2010
Total Posts: 1865
31 Dec 2011 04:52 PM
Climb tool. I have never seen one before, although it's easily scripted. I think. Using welds and knowing FromEaularAngles is hard :/
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ROBLOcasno is not online. ROBLOcasno
Joined: 20 Dec 2009
Total Posts: 11769
01 Jan 2012 02:19 PM
@1pie: Good idea. I'll consider it, but I think I'll here some other things first because the Gravity Coil can go pretty high so it'd have to be a huge mountain you climb.
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