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| 31 Dec 2011 12:26 PM |
| I made this anti-death script. It also consists of a body part replacer if removed, but I want to make it so if the HEAD is removed you STILL can live if it replaces fast enough. For more reference go to my place, and I'll show you. |
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| 31 Dec 2011 12:54 PM |
| IDK maybe on the properties, lock the head...........IDK though just a thought |
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| 31 Dec 2011 01:26 PM |
| Imbecile, I meant it can be removed if there is a script or GUI or anyway possible. |
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| 31 Dec 2011 02:58 PM |
function z(f) if f.Name == Head then f:Clone(f.Parent) end game.Workspace.flappydavidinc.ChildRemoved:connect(z)
This probably won't work at all but it's my best guess... |
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| 31 Dec 2011 05:10 PM |
| Holy crap, troll me, but not scripts! |
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| 31 Dec 2011 05:17 PM |
| Impossible. When a player's head is moved, or removed, the weld in the torso called Neck is broken. When this happens, the player's health becomes zero. You can't make a script that stops that, but you MIGHT, just MIGHT, be able to add a script that keeps the Neck from being removed... Just a thought... |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 31 Dec 2011 05:18 PM |
| Idk, if there isn't any lag Zero's script MIGHT work |
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