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Re: I was thinking...

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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 11:26 AM
I know there are multiple collaborations on the front page, so might as well add another.

I'm thinking of an arena where you're given a full-body suit of armor that you can customize according to available modules, which can be filled in with more armor, shields, personal energy generators, EMP shields, and other stuff. There are hardpoints in the armor that you can use either as a module, or a spot to add your deadly weapons that you're going to use in the arena. Weapons can only go in hardpoints, everything else can go in both modules and hardpoints. You can purchase different suits, weapons, and modifications with money you earn from winning arena matches. Some suits can use unique weapons and modifications, and have a variable number of hardpoints and modules. Weapons and modules can be disabled to not work correctly, though a repair module would prevent that, as long as the repair module itself is not destroyed. You do not need to pay money to repair your equipment if you lose.

You don't die in an arena match, when your suit takes enough damage, both suits power down through external interference. The arena is randomly generated, sometimes even in space. Ammunition is infinite due to advanced micro-factory technology. When you win a match, you earn a sum of money taken from the arena account of the loser, usually about fifteen to twenty percent of the loser's money. There are practice matches against a trainer. Lower level trainer matches earn a low sum of set money, higher level matches earn more money and sometimes a weapon. "Boss Fight" matches pit you against superior odds. If you win, you get a unique weapon. There are "Group" matches that pit you and others against another group of fighters, or against a single person.

I'm trusting people to be reasonable in the arena match. You can't go toe-to-toe with a person who's spent time and money to perfect his strategy of combat while you're a fresh-faced newcomer. Nor can you defeat someone with better equipment easily. You might, but it's not likely.
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 11:28 AM
I've already tried this type of thing.

People wont fail a fight, they come up with some super-agility jump in heavy armor, or some crap.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 11:30 AM
Ah, that's the problem.

I don't have a proper solution except for obliteration of your suit with high-intensity lasers. And then you lose a good deal of money for illegal suit modifications. Then you must buy a new suit and new equipment. Not enough money for that? That's too bad.
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VladTheIMPALA is not online. VladTheIMPALA
Joined: 17 Aug 2011
Total Posts: 622
31 Dec 2011 11:32 AM
i thfink tha if u made a high school rp it wuold gwt very seccsesful! thatd be a good idea i say
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 11:37 AM
Let's do it RPG/dark souls style then. Each armor and weapon has rating and class. The class itself dictates a immigration weight, but it's rating will dictate if it increases, decreases, or stays the same from it's original weight value.

For example, a short sword is 5 pounds. It is weighted for more power in swings, but it makes it slower. That's +5 pounds to speed.

Depending on your weight/height, it dictates your carrying amount before you're slowed down by the weight, and how long you can run before exhaustion, as well as how long you're exhausted.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 11:39 AM
Sounds good, but we're not working with melee weapons.
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 11:44 AM
It's just a example. If someone's carrying a mini-cannon laser thing, it's not gonna be light, and you're not gonna be able to duel wield or jump.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 11:46 AM
True. I think I can make reasonable weight values.

What about energy used to power weapons and modules? I'm planning to add power generators as a module.
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 11:52 AM
I like the idea, reminds me vaguely of Halo. Some little ideas to make the finished thing better are, for the ammo, you have special nano-bots that make the ammunition when you run out of it, you ould get different variants of nano-bots that can make certain bullet types faster, maybe just all things slightly faster in general, maybe ones that give certain bullets a power-up, like high-penetration, or maybe a really good one gives all bullets something like incendairy. About weight, you could have this sort of equipment (its pretty expensive though) that modifys your total mass, allowing you to carry heavy weapons, but still be able to jump quite high, but not completely make them light, there still a bit heavy, just removes a bit of a bulk. You could make it so a suit can have some storage points already on, but you can purchase extra.
We could also be thinking about weapon upgrades, general attachments, and a full upgrade that increases all its stats.
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 11:56 AM
Well, we'll have to look into the fact that heavy armor needs more good values than just defense. Perhaps it has more room than light armor, for modules and extra weaponry/ammo?


And going into DarkKnight's ideas of the nano bots, perhaps that is a KEY module you need? you start out with it, but as you purchase more modules with your winning prizes, you have the option to replace it with a better one, or replace is all together?
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kopaka is not online. kopaka
Joined: 14 Dec 2007
Total Posts: 12448
31 Dec 2011 12:01 PM
I like the idea of Heavy armor having more room. The Heavy armor should have a downside to it, like a lack of mobility.
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 12:07 PM
@Kopaka

That was one of the first things we discussed. The heavier the armor, the less you can move, and the faster it tires you down.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:11 PM
Most of the weaponry would either be lasers or missiles. Certain suits can utilize special weapons, such as acidic weaponry, ballistic weapons, or weapons more powerful than normal versions with less maintenance.

The only real difference between the suit weight is number of modules available.

A Light suit has four hardpoints (Left Hand, Right Hand, Left Shoulder, Right Shoulder), and three modules (Chest, Back, Belt).

A Medium suit has four hardpoints, and five modules (Add Right Thigh and Left Thigh).

A Heavy suit has six hardpoints (Add Left Upper Arm, Right Upper Arm), and ten modules (Add Head, Left Forearm, Right Forearm, Left Shin, Right Shin).
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 12:12 PM
yeah, its something that comes built in with pretty much all suits I was thinking, but there just standard issue, you can buy replacements for the standard ones that are much more useful, I was thinking of being able to ugrade practicly everything, your suit, your nano-bots, etc.

some ideas for equipment.
Scanners. Adds a scanner to your helmets visor, to get information on enemys, and upon upgrading or getting a better scanner, you can find weakpoints, you find more weakpoints and ones that deal more damage the better you scanners are.
Jump modifyers. Equipment you add to your boots, that let you jump higher, you can control how powerful they are, but you can only make them to a certain power. Different variants have different effects. Upgrade for higher jumping. Variant examples are: Fast-jump, allows you to recover from a big jump easer, so you can jump nearly imedaintly after, Jet-jump, adds some low-power jets to your boots, allowing you to make a short dash in mid air, Armoured, you cant jump as high as a regular jump booster, but you can fall further/faster without taking as much damage. So, stuff like that.

Now for some things that can be applyed directly to your armour, you can have a near-infinite ammount of these equiped, but there quite expensive.

Electro-glove. Adds shockers ont oyour gloves, that can be triggerd to deliver an electrical shock (obviously). Upgrading can cause more damage, increase the ammount of time you can leave it on, lower its cool-down time, etc.
Grip. Allows you to temporarly increase the friction on any part of your armour, primarly used on feet and hands for easier climbing.
Boom. This one is very expensive, upon "dieing" you can send out an explosion that deals a high ammount of damage, to attack your opponent. If you succeed in dealing enough damage, you can restart your suits systems, but you dont get much health, just a little bit, but your opponent will be weakened to, but you will most likely be weaker. This can actually cause immediant "death" to an opponent if there already weakened ALOT. Must be obtained via a boss battle or something, or you can find it in a rare-items shop, but it is extremely expensive (among one of the most expensive things in the roleplay)
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 12:14 PM
I like the idea, but each suit should have at least one form of melee. Such as light have small wrist blades, so they can skate-style charge at them and attack, but a Heavy armor has Powerful fists as it is, with deploy-able blades from his inner wrist.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:16 PM
The suit itself cannot be modified, but it can be modified indirectly by the suit's passive ability.

By passive ability, I mean that the more modules and hardpoints are on a suit, the greater the effect of the suit. Say you have a suit that gives a small boost to your shields. The more modules you have, the larger this boost. You need a shield generator first, of course.
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 12:17 PM
(I was about to get around to that, I do like your ideas, but I think Heavy armour should have small spikes (about 1-2 inches) that can pop out from its knuckles, it would be more effective to have that since heavy armour has a good power to the hit, and the spikes would increase the initail impact, which is what you need if you have heavy armour)
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:18 PM
Your suit can send out a shockwave that pushes your enemy back. It does not hurt, but it is very forceful. That is your only form of close-combat. It can be used to throw your enemy, though it's a bit hard to get close and use it. They don't allow melee weapons considering that they totally bypass the shield and the melee weapons would easily tear through the armor and injure the player.
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 12:19 PM
right, I was also thinking of illegal modifcations that can be made to your suit, but if you use them to much in a battle, the authorites get suspicous, and if you lose, the illegal parts are revealed, resulting in the vaporaisation of your armour, and your left with just a basic combat suit, that a good punch from a heavy armour could take out instantly)
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megasuperioralt is not online. megasuperioralt
Joined: 01 Jan 2011
Total Posts: 5172
31 Dec 2011 12:21 PM
@Dark

And this would be a punishment that is applied for a random amount of time, equal to how "Illegal" your act is.

Also, I like the idea of shockwaves to push them back.
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:21 PM
We already covered illegal modifications. There are routine checks to discover illegal suits. Said suit will be obliterated with high-intensity lasers, and a large amount of money is deducted from your arena account. If you have no money, too bad. Get it from someone else.
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 12:21 PM
(and I was thinking of like illegal out-of-arena street battles, were the only rule is, dont kill your opponent, but theres no promises to that, if we can use the street battles idea, can you use melee in them?)
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:23 PM
Street battles would be VERY noticeable and likely to be interrupted by authorities. But you can still hold on if you like, just expect to be arrested eventually.
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TheDarkKnight125 is not online. TheDarkKnight125
Joined: 26 May 2009
Total Posts: 1710
31 Dec 2011 12:24 PM
some ways to get around that, there at a set time, but its made just hours before there hosted, in a random cycle between some main locations. I was thinking, if people can get arrested, it opens a whole knew era to the roleplay, because, what are the prisons gonna be like?
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WhyHelloThere is not online. WhyHelloThere
Joined: 06 Jun 2008
Total Posts: 10120
31 Dec 2011 12:28 PM
The prisons are like normal prisons, but they have a small arena where you can use whatever tactics you choose. You begin with a discarded Security Guard's suit and minor equipment. Anything goes, melee weapons, illegal modifications, as long as you don't blow up the place. Prison arenas are often viewed on TV, but the official arena is more popular due to possibilities of hundreds of players fighting in the same arena at once. It's called "War" mode.
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