BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 31 Dec 2011 08:00 AM |
Wasn't the 2nd argument type changed to a table in a recent update? I thought I read it somewhere. |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 31 Dec 2011 08:13 AM |
I'll just ignore that post as it didn't answer my question at all. You are not being helpful. |
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| 31 Dec 2011 08:25 AM |
| The second argument is an instance. For example; Your character, or a brick in workspace. The ray will ignore the instance and go right through it as if it does not exist. |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 31 Dec 2011 08:26 AM |
YOU CAN'T BE SERIOUS, ARE PEOPLE HERE NOWADAYS TO LAZY TO READ?
That didn't answer my question either. |
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| 31 Dec 2011 08:29 AM |
My mistake;
They made a new method to ignore a table of rays rather than changing it. |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 31 Dec 2011 08:30 AM |
Ah see, wasn't that hard was it?
Thank you, I found it. |
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