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Re: :FindPartOnRay() @2nd argument

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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
31 Dec 2011 08:00 AM
Wasn't the 2nd argument type changed to a table in a recent update?
I thought I read it somewhere.
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rangersmash is not online. rangersmash
Joined: 18 Nov 2009
Total Posts: 2891
31 Dec 2011 08:01 AM
[ Content Deleted ]
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
31 Dec 2011 08:13 AM
I'll just ignore that post as it didn't answer my question at all.
You are not being helpful.
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TigerBloodd is not online. TigerBloodd
Joined: 24 Oct 2010
Total Posts: 2430
31 Dec 2011 08:25 AM
The second argument is an instance. For example; Your character, or a brick in workspace. The ray will ignore the instance and go right through it as if it does not exist.
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
31 Dec 2011 08:26 AM
YOU CAN'T BE SERIOUS, ARE PEOPLE HERE NOWADAYS TO LAZY TO READ?

That didn't answer my question either.
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TigerBloodd is not online. TigerBloodd
Joined: 24 Oct 2010
Total Posts: 2430
31 Dec 2011 08:29 AM
My mistake;

They made a new method to ignore a table of rays rather than changing it.
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
31 Dec 2011 08:30 AM
Ah see, wasn't that hard was it?

Thank you, I found it.
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