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Re: Welds

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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
28 Dec 2011 11:44 PM
Will legs or arms break if you try to put them in a different position without welds?
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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
29 Dec 2011 12:10 AM
Bump...
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
29 Dec 2011 12:23 AM
You mean like this:

game.Workspace.Character["Right Arm"].Position = Vector3.new(0,0,0)?

Yes, that would render the arm useless, and it would most likely fall into the void.

"I WILL GIVE YOU BACON." - Deadmau5
~Scarfacial
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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
29 Dec 2011 12:46 AM
What if you do something like

game.Workspace.Character["Right Arm"].CFrame = game.Workspace.Character["Right Arm"].CFrame * CFrame.Angles(0,180,0)

Will that break?
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omzig is not online. omzig
Joined: 18 Jun 2008
Total Posts: 578
29 Dec 2011 12:47 AM
You mean moving as in walking? Or something like;

game.Workspace.omzig["Right Arm"].Postition = Vector3.new(1, 33, 7) ?

If you did the first one, it would most likely break. I think I tested it a long time ago.

The second one would probably send your arm falling down forever, unless you made CanCollide True.
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omzig is not online. omzig
Joined: 18 Jun 2008
Total Posts: 578
29 Dec 2011 12:48 AM
Why would you like to get rid of the welds?

If it's because you'd prefer a smoothe surface, just make a shirt that's completely transparent and all of the surfaces will be smoothe.
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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
29 Dec 2011 12:51 AM
No. I wanna make an arm wave :D
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GuessWhoGhostIsIt is not online. GuessWhoGhostIsIt
Joined: 17 Sep 2011
Total Posts: 554
29 Dec 2011 12:55 AM
Arms have special welds, called motor6d. They are something like not fixed welds, and those can break, when you just move arm away. You can still use original welds properties with it, but i would not advise doing so. Use motor6d to rotate/fixate character arms, not to move it.
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omzig is not online. omzig
Joined: 18 Jun 2008
Total Posts: 578
29 Dec 2011 12:55 AM
Wait just one darn second.

I still don't understand why you most break the welds to make it wave. ._.
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GuessWhoGhostIsIt is not online. GuessWhoGhostIsIt
Joined: 17 Sep 2011
Total Posts: 554
29 Dec 2011 12:57 AM
Probably because original welds stop arm from doing so? But its always easier to use fake arms.
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omzig is not online. omzig
Joined: 18 Jun 2008
Total Posts: 578
29 Dec 2011 12:59 AM
Eh, not always. Because many ArmWeld scripts do that, and then the arms break, and whatnot. It can get annoying.
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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
29 Dec 2011 01:04 AM
What you mean fake arms...
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GuessWhoGhostIsIt is not online. GuessWhoGhostIsIt
Joined: 17 Sep 2011
Total Posts: 554
29 Dec 2011 01:04 AM
Fake arms are parts, which look like your own arms, welded to torso.
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
29 Dec 2011 01:18 AM
Why not just use welds?

"I WILL GIVE YOU BACON." - Deadmau5
~Scarfacial
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miz656 is not online. miz656
Joined: 19 Jul 2010
Total Posts: 15336
29 Dec 2011 12:05 PM
Eh, I ain't the best at welds. I always get an output saying bad cast.
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