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Re: Mancers
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:03 PM |
I wake up to my alarm clock beeping, it was 5 minutes before I should wake up. "Oh come on!" I say jumping out of bed, making my closet door pop open. I walk over to it, and quickly take out my school clothes to get dressed. I quickly look around for by backpack, and I see it next to my alarm clock, so I walk to the door, and bend the space around it, making it jump to my hand... I run down the stairs, and out of the door. "Danget where is he?" I yell and I see my bus, I quickly glance at the door to see the other person who rides at that stop getting on, and I knew I had to be quick. I warp a spot behind a tree, and then run forward, warping the air in front of me, causing a small wormhole, or teleportation rip. I run from behind the tree as fast as possible as the bus starts to move, and it doesn't stop. Quickly I make the busses tire turn to metal, and the bus screeches to a stop. The bus driver quickly gets off and sees me, I walk onto the bus as he looks at the now perfectly normal tires... "Next time stall him please..." I say to my friend.
"Next time teleport." he whispers back. I smile as he blows a note to one of the girls in the back. It floated perfectly back 4 seats, and spun down in her lap...
"Don't get caught..."
Yeah, that's just the life that I live in every day of my life. The magic that goes unnoticed. It's just amazing how it isn't at all obvious...
Name: A.ge: Personality: Gender: Appearance: Mancer: (If yes, put your mancer type, if no, leave blank.) Bio: (Optional) Channeled item. (This is an item in which you can channel your energy through, and increase your powers potential. Even though it increases your power, it can also be a burden. Not Needed.) Clan: (Look at info) Other: Weakness: (Things like family, something that can be easily taken from you, and used against you.) Hobbies:
*CLAN INFO*
Clans are started by groups of mancers who are friend with each other, and are usually going by names of colors. Usually, clans aren't based on one type of mancer, but they can be. Some mancers are in no clan, and so they are left out in many things, but clans usually fight for power, but only 5 times in history has there been a clan war in a heavily human populated area.
*CHANNELED ITEM INFO*
So, if you get a channeled item, you get more power, but the more you become attached to the item, the less your powers are without it. So, if you become completely attached to your item, and it's taken away from you, you can't do anything with your powers just about... But, if that item of yours gets destroyed, than you lose just about all power, and maybe even your life...
*RULES*
1. No ubering, godmodding, character controlling, and stupidity. What I say is law, so >:O 2. I will do the fights by a point based system, meaning if the opponent scores 1 point on you, you're exhausted, 2 points, you're knocked out, 3 points, you're dead... Easy right?
*MY CS* TBD NEXTPOST!!! (I've gotta find them all)
*MANCER CLASSES*
-Aeromancer- Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social.
-Carnomancer- This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works, and are quite peaceful, even though, if they wanted to, they could create a massive virus, which is what most viruses and mutations were caused by...
-Chronomancer- Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. They are usually the least powered, since this branch of magic is so difficult, but a master of this magic is a force you may not be able to destroy.
-Cryomancer- Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.
-Electromancer- Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.
-Flectomancer- This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic to bring it, quite literally, to life. They can build anything from small bombs to fully functioning mechanical soldiers. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.
-Herbomancer- This discipline closely relates to Druids but is actually quite different. These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.
-Hydromancer- Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.
-Lumomancer- Lumomancers are precisely the opposite of necromancers. They often practice with light and the banishment of shadows and demons. They have the well practiced art of healing and curing sickness and diseases. They are closely related to clerics.
-Necromancer- Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and to also resurrect people from the dead, but these powers are only mastered by the most experienced necromancers after years of practice. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.
-Pyromancer- Pyromancers are mages that specify in fire magics. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in it's use are more than capable of invoking heat (Oft to the point of spawning a flame or burning something- but that's besides the point). One thing that seems to be quite common amongst Pyromancers is they (pardon the pun) Tend towards being hot tempered, Quite passionate and oft unstable.
-Spatiomancer- Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.
-Telemancer- Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that the were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.
-Terramancer- Terramancer's are mages that specialised in the manipulation of the earth. This comes in the form of rock, dirt, wood and what other parts of nature can be manipulated by their weavings. At first glance, if one is not too perceptive, the Terramancer might be mistaken for a Druid. A large difference there however is a druid is able to interact more fully with nature's aspects, not just those elements related to that which is tread upon or grows. Even still, an experienced Terramancer can be a force to reckon within, offensively or defensively- one cannot deny the power of earth tremors, the likes of which are within the earth mages grasp if enough time and study has been placed within their art. Even lacking such devastating spellcraft as that; ensnaring, crushing, blinding.. or even fleeing as a rat from a sinking ship are all things a Terramancers skill aids them in accomplishing.
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| 28 Dec 2011 04:10 PM |
N.ame: Alexander Ryloco A.ge: 17 Personality: Nice and friendly but may be a traitor in some things Gender: M Appearance: Hair - Brown and like my Robloxian Pants - Jeans Top/Shirt - Orange and black Adidas jacket Skin - Tan Mancer: Necromancer(If yes, put your mancer type, if no, leave blank.) Bio: (Optional) Channeled item: Necro-Dagger (Makes him able to use Necromancing Clan:Lava Orange clan... (Look at info) Other: Likes Orange and Black stuff :3 Weakness: Elena, His daughter (Things like family, something that can be easily taken from you, and used against you.) Hobbies: Collecting bone pieces (For his army :P)
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:16 PM |
Name: Ezoroth Sin Roze A.ge: 13 Personality: Quiet, smart, kind. Gender: Male. Appearance: 5'8", black hair, spiked back, 3 inches long. He has red eyes. Black shirt, dark red jacket, hoodie. He is a bit muscular, and has white skin tone. He has black pants with, a red dragon on it. His shoes are black, with dark red laces. He has a scar on his arm from his palm and it spirals around his arm, meeting at his elbow, and then continuing the spiral until it gets to the top of his shoulder. Mancer: Electromancer. Bio: N/A Channeled item. A necklace with a yellow letter on it. Clan: Red. Other: N/A Weakness: TBD Hobbies: TBD
Name: Lilly "Flower" A.ge: 12 Personality: Very smart, kind, and caring. Gender: F Appearance: She has blonde hair, which is long enough to go halfway down her back. Her eyes are a bright green, and she is 5'6" tall, slim. She wears a white t-shirt, with blue jeans. She wears a necklace with a purple letter on her arm like a bracelet, the letter being in her palm. She has a scar from he palm to her should, it curls up to her shoulder like a snake. She has white shoes grey laces. Mancer: Telemancer Bio: TBD Channeled Item: Her necklace she wears as a bracelet. Clan: Red. Other: N/A Weakness: TBD Hobbies: TBD
Name: Andrew Bane A.ge: 14 Personality: Care-free, humorous, sarcastic and easily distracted. Gender: Male Appearance: Dirty-blonde hair in a buzz-cut, bright blue eyes, tanned skin. He is quite thin, reaching to 5’8”. A scar on his palm that goes to his shoulder, it expands as it gets to the inside of the elbow and then contracts as it gets to the shoulder. He wears a plain white t-shirt and a pair of dark gray denim jeans and skater shoes. Mancer: Aeromancer Bio: TBD Channeled item: His necklace he wears as a bracelet. Clan: Red. Other: N/A Weakness: TBD Hobbies: TBD
(Can you put a little more detail into your appearance?) |
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| 28 Dec 2011 04:18 PM |
Fine
Appearance: Hair - Brown and like my Robloxian Pants - Jeans Top/Shirt - Orange and black Adidas jacket Skin - Tan Shoes - Black and Orange Asics Eyes - Blue and has Light muscles
Good enough for you? |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:21 PM |
(Not really...
I think of a short person with brown spiky hair, colorless jeans (As if sketched), a black and orange jacket, tan skin color with black and orange shoes, blue eyes and somewhat muscular. (Try putting it into this kind of writing, and apply a bit more detail :3)) |
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| 28 Dec 2011 04:21 PM |
| (Dont care im bad at weight and height thing thats why i cant say it...Idk whats to tall and too small...) |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:21 PM |
| (Bringing it back, Felina, want me to fetch your CS?) |
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| 28 Dec 2011 04:22 PM |
| Well you could say he is skinny and average size (But thats how i wright my appearance and im not changing it it makes it more clear) |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:22 PM |
| (Look up average hieght for a 17 year person.) |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:23 PM |
| Ok im reverting my age back to 13 cause i forgot this is a school-ish RP (It says so in intro thingy) |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:25 PM |
(*Coughnotrealbutokcough*
This is why I dun like re-posting my old threads xD Nobody joins anymore 3:) |
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| 28 Dec 2011 04:26 PM |
| Im a much distracted person sorry :3 |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:27 PM |
| (Meh, I'll just let this fall. Don't think anybody else is really gonna join xP) |
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| 28 Dec 2011 04:28 PM |
| What is happening? No one joins anything anymore...I have an Sci-Fi Rp of 6 pages and a Roman times Rp wich i did about 30 mins ago and it only got 1 join |
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| 28 Dec 2011 04:28 PM |
Name:Gavril Noir A.ge:15 Personality:quiet,shy,appears depressed,but actually quite fine. Gender:Male Appearance:He often wears video game t-shirts and the occasional soviet flag t-shirt,jeans,if necessary a sweat shirt,he has red hair,he also wears a old ceremonial necklace,blue eyes,and wear contacts,150 lbs,6" Mancer:necromancer Bio:He isn't necessarily evil,he has the occasional michevious thought,he doesn't see the point of bringing people back ...He was born in Moscow and then moved to the states after perscution from a group of anti-necromancers. |
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| 28 Dec 2011 04:34 PM |
Name:Damian L. Diaz A.ge: Early 15
Personality:He’s a quiet person with a bitter and grumpy attitude. Although, his bitterness towards things is a ruse he does to get people to stay away from him. Damian has a love for animals and enjoys being out in the forest playing with them. Gender:M
Appearance:http://www.roblox.com/Scan-item?id=68722537 (Even more crudely coloured version in decals. I need art classes :P) -Details He does have two eyes, just the way I choose to do it. His skin is not literally black, it is just usually covered by darkness. His hair is black because I forgot to trace it and his eyes are yellow.
Mancer:Lumomancer Bio: He isn’t usually around with his family a lot but when he is it’s only for a brief moment. This is because his mother and father are usually somewhere else so he just hangs around his house with his pet bat, his dog and his parrot. Channeled item: The black diamond-shaped stone hanging from his cloak. Clan: N/A Other:None Weakness: His pets and most likely his family if you ever see them Hobbies: He plays checkers by himself and is usually playing fetch or something with his little pets.
(Might add another? :P Gee you made it hard to choose a mancer :U) |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:38 PM |
(Oh...
Uh...
Ok accepted, shall we start?) |
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| 28 Dec 2011 04:38 PM |
Name: Chloe Annette LuWegk A.ge: 13 Personality: Chloe is a bit socially awkward, and tends to keep to herself. But, she is naturally clever and intelligent, and a trouble-maker. Gender: Female Appearance: Chloe has wavvy dark brown hair down to her back with matching freckles skattered about her face. She has crystal blue eyes veiled with thin black glasses. Chloe is petite and not very strong, and knows that very well. Mancer: Necromancer Bio: Chloe lives with her sister Veronica, and her parents. Both Chloe and Veronica are mancers, but their parents are not. Channeled item. Chloe keeps a color changing pendant around her neck, with a golden change. It's made of a stone that cannot be smashed, but can make her powers uncontrollable at times. Clan: No clan as of yet Other: Chloe has an English accent Weakness: Veronica, sleep, darkness, hauntings. Hobbies: Chloe loves to read, write, and draw, and loves soccer.
Name: Veronica Chelsea LuWegk A.ge: 15 Personality: Veronica is in all ways wicked, twisted, and evil. She hates most things, and loves destruction. She isn't the sharpest knife in the drawer, and probably never will be. Gender: Female Appearance: Veronica has straight black hair down to the bottom of her back and pale skin. Her eyes are grey, and her body is thin. She is extremely strong, and has s.cars running down her arms. Mancer: Pyromancer Bio: Veronica has always hated Chloe, thinking Chloe gets all the attention. So, she does everything in her power to hurt Chloe or get her in trouble, knowing that she won't stand up for herself. Channeled item. Veronica carries a fire red stone with her at all times, that, when held, can make her abilities stronger. Clan: None as of yet Other: Veronica also has an English accent. Weakness: Water, education, enemies. Hobbies: Veronica is also a trouble maker, and loves to start fires.
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| 28 Dec 2011 04:39 PM |
| Someone made this all ready. IT died. I know, I was in it. Even the channeled Item they used, along with the Mancer types |
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Nartle
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| Joined: 29 Mar 2008 |
| Total Posts: 7202 |
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| 28 Dec 2011 04:41 PM |
(Derp, who do you think that was, Starwars? xD
Accepted, Wicked.) |
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| 28 Dec 2011 04:43 PM |
| (START NOAZ,and don't ignore me this time >_>,I was like a ghost last time.) |
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