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Re: Is ROBLOX using Lua 5.2?

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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
27 Dec 2011 10:24 AM
Just wondering ​>:P
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
27 Dec 2011 10:40 AM
print(_VERSION)
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
27 Dec 2011 10:44 AM
Y NO 5.2?
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
27 Dec 2011 10:51 AM
Y U SPAM?
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
27 Dec 2011 10:58 AM
k GOBWEY
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
27 Dec 2011 11:00 AM
"k GOBWEY"

You're forever alone here, sorry.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
27 Dec 2011 11:10 AM
If they changed to a newer version it would propably break all the user made scripts k?
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
27 Dec 2011 04:37 PM
(Benefits of switching to the new version) ⋘ (Cost of switching to the new version)
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
27 Dec 2011 10:30 PM
Ehhh... I think there's a way to transfer from 5.1 to 5.2 without breaking user made scripts.
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Scriptishish is not online. Scriptishish
Joined: 16 Oct 2007
Total Posts: 1231
27 Dec 2011 10:33 PM
Statement: 'Y NO 5.2?'
Response: /Slap!/

You got LordStriked.
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LordStriked is not online. LordStriked
Joined: 19 Mar 2011
Total Posts: 5396
27 Dec 2011 10:34 PM
My username is a grammatical error.

NOP
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wii4 is not online. wii4
Joined: 27 Nov 2007
Total Posts: 929
27 Dec 2011 10:59 PM
I was looking into it because i use lua in my game engine, i looked at the new things(what few they're are) i looked at the things removed and i decided then and there 5.1 was it.
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pokelover980 is not online. pokelover980
Joined: 12 Jun 2009
Total Posts: 4141
27 Dec 2011 11:14 PM
"Ehhh... I think there's a way to transfer from 5.1 to 5.2 without breaking user made scripts."

Stravant has already posted in this thread, I sense an inevitable contradiction to this statement coming from him. I've seen his explanation of it before, and simply put: the effort the Roblox devs would have to put into implementing Lua 5.2 while retaining the current API and functionality greatly outweigh the benefits of having Lua 5.2 implemented at all. Sure, it may provide some nice features and optimizations, but they'd probably be destroyed in the process of Roblox reworking the whole Lua VM to work the way they need it to.
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Merlin11188 is not online. Merlin11188
Joined: 20 Dec 2007
Total Posts: 4158
27 Dec 2011 11:21 PM
What does Lua 5.2 offer that we would need direly and can't make ourselves, in some form or another?
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
27 Dec 2011 11:51 PM
"What does Lua 5.2 offer that we would need direly and can't make ourselves, in some form or another?"

Nothing, but if you follow that logic, we could as well remove half of the Lua libraries (math, table, string, etc) and half of the ROBLOX API, as we can do all of these things already.

In fact, we could remove almost everything in ROBLOX Lua, if we follow your logic.

Just because we can already do something doesn't mean there shouldn't be a more optimized way or an easier way to do it.
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Scriptishish is not online. Scriptishish
Joined: 16 Oct 2007
Total Posts: 1231
28 Dec 2011 12:31 AM
I think Builderman already settled this matter before.

Let me remind you,
'We've got to have more money.'
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