eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:14 PM |
| Title. It shouldn't be that hard since the software is basically downloadable except roblox needs to make an app where you move with a plug in USB keyboard. I'm really hoping that they do me out with this... It would be really awesome. |
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Lance7
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| Joined: 09 Feb 2008 |
| Total Posts: 59665 |
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| 25 Dec 2011 06:15 PM |
| you do know that ipad OS is completely different from a PC? |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:19 PM |
| @Lance Well sure, but iOS is in Mac too, so when they get roblox on the Mac done, they can just write that in an app to download. |
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Gaomon94
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| Joined: 22 Oct 2007 |
| Total Posts: 74936 |
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| 25 Dec 2011 06:22 PM |
| iPhones, iPod Touches, and iPads use different operating systems than the Macs do. Plus the small space allowed on the devices would limit things further. If they were to port the game from PC/Mac to iOS devices, it would most likely be restricted heavily on what can and cannot be played with the devices. Example: LImiting the number of bricks they can load to 500 to avoid straining the device and/or the network it is on. Their most likely move, should they port the game more than they have (PC -> Mac), would be porting the PC or Mac version to the Linux operating system. |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:22 PM |
| Admins and mods, would you be kind enough to respond? Thanks in advance. |
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paul2448
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| Joined: 18 Aug 2008 |
| Total Posts: 30685 |
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| 25 Dec 2011 06:23 PM |
| I doubt that iPads are ANYWHERE near the power requirement to play ROBLOX on a level that makes it enjoyable... |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:25 PM |
| True, but eventually there will be enough space on the device itself if roblox does NOT save what you did or built on the device. Therefore, more data could be loaded and built on the app. |
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paul2448
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| Joined: 18 Aug 2008 |
| Total Posts: 30685 |
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| 25 Dec 2011 06:26 PM |
| It's not just a problem with storage; it's a problem with rendering graphics and having enough RAM to run the program, plus having a good enough internet to make it playable. |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:27 PM |
| @paul the iPad can hold lot of data and the app can either be controlled on screen with a touch joystick or with the iPad accessory keyboard. |
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Twister31
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| Joined: 12 Jun 2011 |
| Total Posts: 1972 |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:28 PM |
| With wifi all it is is that you are connected to the source of the power. It does not differ in the connection unless you are far away from the router. |
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paul2448
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| Joined: 18 Aug 2008 |
| Total Posts: 30685 |
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| 25 Dec 2011 06:31 PM |
| Ok; people with new labtops that have more processing power than an I-Pad can't play ROBLOX; what makes you think an underpowered I-Pad can> |
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eROMO
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| Joined: 31 Jan 2009 |
| Total Posts: 1101 |
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| 25 Dec 2011 06:32 PM |
| There are 2 fixes here. Apple makes more support for the iPad or roblox makes the game compatible. Which one is easier? |
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paul2448
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| Joined: 18 Aug 2008 |
| Total Posts: 30685 |
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| 25 Dec 2011 06:34 PM |
| Apple makes more support for the I-Pad; ROBLOX taking their understaffed company and focusing on a market that is limited and for a product that may disappear in 5 years with an I-Pad as powerful as a new PC is stupid. |
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Gaomon94
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| Joined: 22 Oct 2007 |
| Total Posts: 74936 |
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| 25 Dec 2011 06:34 PM |
@Romo
Which is what I stated in my original post. The current game would not do well on the iOS systems without reducing the game quality and putting limitations in place. |
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| 25 Dec 2011 06:36 PM |
| MC can't even be played on it. :o |
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