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Re: How do I reduce the size of a model?

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zombiefiedOBC is not online. zombiefiedOBC
Joined: 16 Aug 2011
Total Posts: 65
24 Dec 2011 03:06 PM
Let's say I want to take a boat I built, and turn it into a little toy boat.

Is there a way to select it all and reduce the size?
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zombiefiedOBC is not online. zombiefiedOBC
Joined: 16 Aug 2011
Total Posts: 65
24 Dec 2011 03:44 PM
Everyone here = No help
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treebee63 is not online. treebee63
Joined: 16 Aug 2010
Total Posts: 376
24 Dec 2011 03:50 PM
if you use studio mode (hard way but useful when you dont want scripts to run):
1.look for a button at the WAY top of your screen called View, click it and open up property
2.click on the brick you want and look for the size property
3.click on the brick
4.click on a sphere and drag it
OR
1.click a symbol that has a square in it and 4 circles around it
if you use build mode (easy way but scripts run when you go into it)
1.open up toolbox, find free models, search resize tool
2.click that and use it
3.click on the brick
4.click on a sphere and drag it
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smurf279 is not online. smurf279
Joined: 15 Mar 2010
Total Posts: 6871
24 Dec 2011 04:28 PM
"Everyone here = No help"

false we just take awhile to get to things.

I'll get out a script I made for doing things like this for you though.
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hoboboy119 is not online. hoboboy119
Joined: 15 Mar 2010
Total Posts: 1157
24 Dec 2011 04:37 PM
So, you pretty much wanna scale the model?

Yeah, Minimap scripts or CmdUtl.

~♫ Hobo ♫~
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smurf279 is not online. smurf279
Joined: 15 Mar 2010
Total Posts: 6871
24 Dec 2011 04:38 PM
Here's the script
____________________________

local Objects = {}

function Recurse(o)
for i,v in next, o:GetChildren() do
if v.ClassName == "Part" then
Objects[#Objects+1] = v
end
Recurse(v)
end
end

Recurse(Workspace.Boat) -- Change dat

for i, v in next, Objects do
--Would probably go something like v.Size = v.Size-Vector3.new(0,0,0) and you would just change the vector part
end
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