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| 24 Dec 2011 03:06 PM |
Let's say I want to take a boat I built, and turn it into a little toy boat.
Is there a way to select it all and reduce the size? |
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treebee63
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| Joined: 16 Aug 2010 |
| Total Posts: 376 |
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| 24 Dec 2011 03:50 PM |
if you use studio mode (hard way but useful when you dont want scripts to run): 1.look for a button at the WAY top of your screen called View, click it and open up property 2.click on the brick you want and look for the size property 3.click on the brick 4.click on a sphere and drag it OR 1.click a symbol that has a square in it and 4 circles around it if you use build mode (easy way but scripts run when you go into it) 1.open up toolbox, find free models, search resize tool 2.click that and use it 3.click on the brick 4.click on a sphere and drag it |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 24 Dec 2011 04:28 PM |
"Everyone here = No help"
false we just take awhile to get to things.
I'll get out a script I made for doing things like this for you though. |
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| 24 Dec 2011 04:37 PM |
So, you pretty much wanna scale the model?
Yeah, Minimap scripts or CmdUtl.
~♫ Hobo ♫~ |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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| 24 Dec 2011 04:38 PM |
Here's the script ____________________________
local Objects = {}
function Recurse(o) for i,v in next, o:GetChildren() do if v.ClassName == "Part" then Objects[#Objects+1] = v end Recurse(v) end end
Recurse(Workspace.Boat) -- Change dat
for i, v in next, Objects do --Would probably go something like v.Size = v.Size-Vector3.new(0,0,0) and you would just change the vector part end
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