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| 24 Dec 2011 12:43 PM |
Clan territory
Basically clans in roblox have certain amount of territory and when they go to war they either lose or gain tertiary. Told you it sounded weird |
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| 24 Dec 2011 12:49 PM |
| Well why not? But then again, "why?" period. |
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Finn938
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| Joined: 27 Nov 2011 |
| Total Posts: 3487 |
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| 24 Dec 2011 12:50 PM |
| If you really want clan territory, you're going to have to look up to building and scripting. It's as simple as that. It'll take too much time for ROBLOX to add this, and for what, and why? Clan territory? |
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| 24 Dec 2011 12:51 PM |
Also...
HOW!?!?!? IS THIS DEVELOPABLE!?!? Posibly but on a ROBLOX wide scale then no. |
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| 24 Dec 2011 12:51 PM |
@goal123123
You're killing me, dude.
Details! How are they won, what purpose do they do, what benefits do they give?
-Virtualdarks |
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| 24 Dec 2011 01:15 PM |
Here; Territory is staked at the start of a match; each match consists of 3 clans a side (To account for alliances, 3v1's & 3v2's etc ARE allowed). The match may be:
-Classic CTF -Deathmatch (Certain deaths allowed) -Survival (No respawning) -Etc
The bigger the territory, the more power the clan has, and is not measured by population. ALL GROUPS MUST THEN HAVE A GENRE: The genres being: -War -Fun -Social -Roleplay -Fan Group
These can NOT be altered and are MANDATORY to select at the start of a group. |
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| 24 Dec 2011 01:43 PM |
HEY HEY HEY THAT WAS MY GROUP GENERE IDEA FIRST! Got rejected anyway. |
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| 24 Dec 2011 01:44 PM |
| Instead of making a new post you should just search if the idea already posted. |
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| 24 Dec 2011 01:47 PM |
Scriptable at place scale.
If you want it at ROBLOX-wide scale, you could set up lots of "dummy" or alt accounts with the places to "conquer". If a war is won there, give the winning clan's leader(s) the P A S S W 0 R D to the account. This would require both clans to respect the rules, of course. Hey, that's a great idea actually ._. |
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