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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Is it possible to make a mesh kill you?!

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stealthsniper200 is not online. stealthsniper200
Joined: 03 Jul 2010
Total Posts: 981
23 Dec 2011 11:55 PM
I was trying to brick kill script to some how instead make a mesh kill you. It didn't work what so ever, I wasn't sure if it was even possible.

So, is it possible to script a mesh in a part to kill you?
I look in the wiki and I don't see anything that says you can make onTouch work with it...
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MrCrazyman42 is not online. MrCrazyman42
Joined: 01 Feb 2011
Total Posts: 740
23 Dec 2011 11:58 PM
No
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stealthsniper200 is not online. stealthsniper200
Joined: 03 Jul 2010
Total Posts: 981
23 Dec 2011 11:59 PM
Dang, didn't think so...
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pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
24 Dec 2011 12:34 AM
Yes and no. You put the script in the brick, but get the distance between the brick and the edge of the mesh to make it seem as if the mesh killed you.
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AgentFirefox is not online. AgentFirefox
Top 100 Poster
Joined: 20 Jun 2008
Total Posts: 22404
24 Dec 2011 12:42 AM
This is why Roblox needs to add a Hit event for meshes.
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litozinnamon is not online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
24 Dec 2011 01:09 AM
not possible, mesh is not a solid object. it could require so much more physics change to the roblox engine if you had to create a part in a shape of the meshes on roblox
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
24 Dec 2011 01:10 AM
Possible. Explosions have a Hit event, and they're not solid objects.
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litozinnamon is not online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
24 Dec 2011 01:11 AM
explosions are a separate object.. of course roblox programs explosions to have hit detections separately but it is based on blast radius, not solid sides
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