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| 23 Dec 2011 11:55 PM |
I was trying to brick kill script to some how instead make a mesh kill you. It didn't work what so ever, I wasn't sure if it was even possible.
So, is it possible to script a mesh in a part to kill you? I look in the wiki and I don't see anything that says you can make onTouch work with it... |
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pugzy
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| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
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| 24 Dec 2011 12:34 AM |
| Yes and no. You put the script in the brick, but get the distance between the brick and the edge of the mesh to make it seem as if the mesh killed you. |
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| 24 Dec 2011 12:42 AM |
| This is why Roblox needs to add a Hit event for meshes. |
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| 24 Dec 2011 01:09 AM |
| not possible, mesh is not a solid object. it could require so much more physics change to the roblox engine if you had to create a part in a shape of the meshes on roblox |
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| 24 Dec 2011 01:10 AM |
| Possible. Explosions have a Hit event, and they're not solid objects. |
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| 24 Dec 2011 01:11 AM |
| explosions are a separate object.. of course roblox programs explosions to have hit detections separately but it is based on blast radius, not solid sides |
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