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| 20 Dec 2011 09:46 AM |
| How do i make part rotate to a certain point without using bodygyro? LookVector seems to be only read only. |
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| 20 Dec 2011 10:16 AM |
| Is the part anchored or unanchored? |
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| 20 Dec 2011 10:28 AM |
| The world is the difference |
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drmiewlo
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| Joined: 14 Mar 2012 |
| Total Posts: 1782 |
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| 20 Dec 2011 11:49 AM |
Anchored: - CFrame
UnAnchored:
- BodyGyro
~drmiewlo |
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| 20 Dec 2011 11:50 AM |
"without using bodygyro? "
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drmiewlo
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| Joined: 14 Mar 2012 |
| Total Posts: 1782 |
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| 20 Dec 2011 11:51 AM |
Body Gyro is the way to go if it's unanchored.
~drmiewlo |
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drmiewlo
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| 20 Dec 2011 11:52 AM |
If you're having problems with the brick staying where to want it to, open the command bar and change the BodyGyro's CFrame(BodyGyro.CFrame) to the brick's location while the game is paused, then unpause the game. EX: workspace.Mover.BodyGyro.CFrame = CFrame.new(Brick x pos, Brick y pos, Brick z pos)
~drmiewlo |
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| 20 Dec 2011 11:53 AM |
| I just cant use bodygyro in this case. |
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drmiewlo
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| Total Posts: 1782 |
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| 20 Dec 2011 12:00 PM |
What is your problem, I can help, I use it all the time.
~drmiewlo |
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theopfor
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| 20 Dec 2011 12:46 PM |
Yes, lookVector is read only, but you can still use it.
workspace.Part.CFrame = workspace.Part.CFrame.lookVector |
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drmiewlo
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| Joined: 14 Mar 2012 |
| Total Posts: 1782 |
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| 20 Dec 2011 12:47 PM |
I think the brick is unanchored, he still hasn't told us -_-
~drmiewlo |
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| 20 Dec 2011 12:55 PM |
| Yes, it is unanchored, but bodygyro cant react quick enough to rotate the part without changing its movement |
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drmiewlo
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| 20 Dec 2011 12:55 PM |
You need to explain exactly what you are doing so we can help.
~drmiewlo |
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theopfor
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drmiewlo
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| 20 Dec 2011 01:01 PM |
Well that works too... If he explained what he was trying to do though, it would be easy to help him.
~drmiewlo |
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