Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 20 Dec 2011 12:59 PM |
It propably means that the objects parent was nil and you were trying to tween it and really the devs mean that it should exist under a valid gui rendering service.
k? |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 20 Dec 2011 01:09 PM |
Check if the gui is a descendant of game before tweening it. If its not thers ur error.
Though if it works but still gives error then you propably remove the gui and its still tweening it and makes it complain cuz it stops bein in game. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 20 Dec 2011 05:07 PM |
If the gui does not have a Parent (or one of its ancestors is parented to nil), we throw this error because this means you can't see the gui, so why tween it?
You might want to put a check in your script to ensure that it is most certainly parented to something, which should be a PlayerGui (In fact it needs to be a PlayerGui, this could eventually change for BillboardGuis in the Workspace). |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 20 Dec 2011 06:47 PM |
What happens if you call Destroy() on it?
Anyway, make sure your other script do not conflict with your current script. The best way to do this is do all your GUI's in 1 script. |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 20 Dec 2011 06:57 PM |
| I thought there were more arguments required for tweening...? |
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