pownu
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| Joined: 27 Nov 2008 |
| Total Posts: 1363 |
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| 19 Dec 2011 08:29 PM |
| How do i script something to become unanchored |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 19 Dec 2011 08:30 PM |
game.Workspace.Part.Anchored = false
---------- ~ pwnedu46, the unicorn ~ |
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pownu
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| Joined: 27 Nov 2008 |
| Total Posts: 1363 |
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pownu
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| Joined: 27 Nov 2008 |
| Total Posts: 1363 |
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| 19 Dec 2011 08:37 PM |
| OMG OUR NAMES!!! also failed. I think there needs to be a few 'Parent's in there, wut do i do? |
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Pyzothon
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| Joined: 26 Oct 2011 |
| Total Posts: 822 |
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| 19 Dec 2011 08:53 PM |
@pownu
Well, if you want the script to be in the brick, then yes, a few parents would be required.
script.Parent.Anchored = true
However, this is a bad idea when you could simply use pwnedu46's version.
Pyzothon, novice scripter/programmer. |
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pownu
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| Joined: 27 Nov 2008 |
| Total Posts: 1363 |
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| 19 Dec 2011 09:06 PM |
| It's a script in a conditional statement for another brick...i'm lost |
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pownu
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| Joined: 27 Nov 2008 |
| Total Posts: 1363 |
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