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| 17 Dec 2011 11:26 AM |
Sometimes I'll see a brick in a game like sometimes a brick will have really round edges. I was wondering how would I do that? |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 17 Dec 2011 11:32 AM |
| I think you want building helpers. |
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| 17 Dec 2011 11:36 AM |
I think I saw somewhere someone said
brick.Blevedroundess = 5
Or something...
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| 17 Dec 2011 11:37 AM |
| No. It's Bevel. Insert a blockmesh into your brick and set the mesh's Bevel to 1 or higher. |
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| 17 Dec 2011 11:42 AM |
Do I have to do that with a script? Cause i cant find it..
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 17 Dec 2011 11:44 AM |
| I think it's an instance -_- |
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| 17 Dec 2011 11:46 AM |
And it wasn't instance. :p
It was
script.Parent.Bevel = 0.5
With a script inside of a blockmesh. |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 17 Dec 2011 11:50 AM |
@pokemon
Blockmesh is an Instance though :P |
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| 17 Dec 2011 11:53 AM |
I thought you meant like Bevel was a instance. I wus liek. NU. I know blockMesh ins a Instance thought.
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| 17 Dec 2011 11:53 AM |
Though* I HATE FLOOOOOCHEACK.
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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