Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 02:40 PM |
| I'm really struggling with it in hopperbins. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 16 Dec 2011 02:41 PM |
| You're struggling because you're trying to do something that is not possible. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 02:42 PM |
| It is possible, anaminus made one like it. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 02:43 PM |
| By the way blockoo, you look very very strict and I'm kinda scared of you. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 16 Dec 2011 02:53 PM |
| Where's the one Anaminus made? |
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Pyzothon
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| Joined: 26 Oct 2011 |
| Total Posts: 822 |
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| 16 Dec 2011 02:54 PM |
I think once the player selects it you remove it or something like that.
Pyzothon, novice scripter/programmer. |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 16 Dec 2011 03:17 PM |
@Pyz Oh, like that. That stops working if the player selects a different tool, though. |
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Pyzothon
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| Joined: 26 Oct 2011 |
| Total Posts: 822 |
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| 16 Dec 2011 03:23 PM |
@Blockoo
Temporarily hide the other tools until there're needed.
Pyzothon, novice scripter/programmer. |
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| 16 Dec 2011 03:24 PM |
| Always wanted to make a tool do this. c: |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 03:32 PM |
| What exactly are you trying to do? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 16 Dec 2011 03:38 PM |
| What if you want them to be able to use the other tools? |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 03:38 PM |
| Lol Blockoo, I see you everywhere on the forums. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 05:43 PM |
| I just wanted it to prevent from deselection. Idc about the other tools in backpack. Sorry for this kind of convience... |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 05:53 PM |
| Lol, if the title was simplified, I could help. I don't like big words, Rofl. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 05:57 PM |
Deselection means, deselect (when you unequip) Prevention means, to stop from something going to happen
CAN YOU UNDERSTAND ME? I CAN SPEAK ENGLISH... |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 06:10 PM |
| Lol, I speak English too... |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 06:18 PM |
| Please help, someone help! |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 06:41 PM |
| Lol I like building, but I don't get this thread. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 16 Dec 2011 06:49 PM |
@BUnnydj
If you say another single word about something else, I might report you due to Spam.
@GuyaboveBunnydj
How you re-parent a tool/hopperbin? |
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| 16 Dec 2011 06:51 PM |
Oh lord miro must be insane o-o, XD.
(HOPPERBIN USE ONLY)
script.Parent.Parent.Parent.Backpack.ToolsName.Parent = Somewhere IN the PLAYER |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 07:27 PM |
| Go ahead, you're just wasting YOUR time, Lol it's not spam. I'm not repeating something over and over. So, Ha. |
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Pyzothon
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| Joined: 26 Oct 2011 |
| Total Posts: 822 |
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| 16 Dec 2011 08:10 PM |
Uh, mine works?
script.Parent.Selected:connect(function(mouse) --Do stuff script.Parent = nil end)
Pyzothon, novice scripter/programmer.
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 16 Dec 2011 08:46 PM |
| Again, that will stop working if the player selects another tool. |
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BunnyDJ
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| Joined: 12 Dec 2011 |
| Total Posts: 3441 |
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| 16 Dec 2011 08:51 PM |
| Lol go ahead, report me. It won't work. :) |
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