EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 07:08 PM |
Overview: The Luminus Ultimus, the last stronghold of Light, has fallen, and Darkness rules over the world. Scattered rebels still attempt to destroy the Darkness, but have no leader. You can make the difference, destroy the rebels or combat the Darkness.
Character Sheet: Name: Race: (Human, Elf, Dwarf, Undead, ect.) Appearance: Class: Skills: Faction: (Light, Darkness, Rogue, Mercenaries) Weapons/Armor: (optional) Property: (optional) Bio: (optional) Other: (optional)
Item Sheet: (optional) Name: Item Type: Appearance: Function: Other: (optional)
Place Sheet: (optional) Name: Location within city: (cannot be within the inner city) Appearance: Function: Other: (optional)
Powers (optional)
Light Laser magic Fire magic Healing magic Flight magic Shielding magic Swordsman bonus Mage bonus Archer bonus
Darkness Disintegration magic Ice magic Storm magic Acid magic Debuff magic Stealth bonus Cavalry bonus Spearman bonus
Rogue/Mercenary Archer bonus Dagger bonus Stealth bonus Poison bonus
Notes: Powers include, but are not limited to what's listed above Powers are filled out under skills Don't choose too many powers If you want to be a civilian, then list yourself as a Darkness civilian This RPG is based in a fantasy world You can have magic powers Class could be rogue, battlemage, necromancer, civilian, cavalry, ect. The item sheet can be used for magical weapons, pets, armor, ect. For our purposes, the story starts in the city of New Sanguria, unless otherwise stated Faction is who you support Light- The anti-Darkness rebels Darkness- The current tyrannical government Rogues- The loners, the rebels among rebels, loyalty to self Mercenaries- The soldiers for hire, no fixed loyalty
Rules: Follow the general forum rules No overpowering yourself No godmodding Follow the spirit of the rules |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 07:18 PM |
Character Sheet: Name: Lord Monrath Race: Possessed Human Appearance: Pale skin, red eyes, dark hair, and almost always wears heavy armor Class: Spirit Lord Skills: Swordfighting, high level sorcery, mind reading, storm magic Faction: Darkness Weapons/Armor: Black Fate, heavy plate armor Property: New Sanguria Bio: N/A
Item Sheet: Name: Black Fate Item Type: Cursed sword Appearance: Matte black blade, pale blue hilt, red handle. Greatsword shape Function: Sword Other: Whoever is cut by this blade is plagued by misfortune, death, and storms, if they don't die instantly.
Place Sheet: Name: The Citadel Location within city: Center of the city Appearance: Black and grey stone tower with mages and archers patrolling the walls Function: Administrative capitol of New Sanguria Other: Home of Monrath
I'm making an exception to my no-inner city rule, because this is an important place |
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| 07 Nov 2011 07:20 PM |
Name: Saku Skippy Race: Dragonkin Appearance: Posting later Class: Swordsgirl Skills: Teleportation, weather resistance, able to control fire Faction: Light(?) Weapons/Armor: Two lightning-bolt shaped bluesteel katanas called the Voltagen. Property: say what? Bio: honk Other: A rebel on her own. |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 07:24 PM |
Character Sheet: Name: Rendar Smith Race: 7/8 human, 1/8 dwarf Appearance: Tanned and scarred skin, dark eyes and hair Class: Blacksmith Skills: Blacksmithing, silversmithing, goldsmithing, mining, minor hand-to-hand combat, weapon enchanting Faction: Mercenaries Weapons/Armor: Hammer, assorted weapons, assorted armor Property: Rendar's Smithy Bio: N/A
Place Sheet: Name: Rendar's Smithy Location within city: Outer city, near the North Gates Appearance: Large smithy, two stories Function: Smithy, Weapons/Armor store, meeting place Other: |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 07:25 PM |
Accepted.
Faction is the side you support, Property is the stuff or places you own. |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 07:32 PM |
Character Sheet: Name: The Executioner Race: Dark Elf Appearance: Dark skin, pale hair and eyes. Class: Executioner Skills: Executing Faction: Darkness Weapons/Armor: Axe Bio: Some people kill to live, he lives to kill
Place Sheet: Name: East Town Square Location within city: East town, near the gates Appearance: Low houses around an open square Function: Gathering place, marketplace, execution place |
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Spart23
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| Joined: 10 Jul 2009 |
| Total Posts: 392 |
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| 07 Nov 2011 10:16 PM |
Name: The Unknown Race: Human Appearence: Black roble and hood with a plain mask (no decoration eye holes. etc. Faceless) Class: Rogue Skills: Stealth, Poison Faction: Rebel Weapons/Armor: Dagger, Vials of poison, shoulder pad Bio: Each strike is the most vital |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 10:17 PM |
Vital? Explain.
(The rest is fine.) |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 10:18 PM |
| Wait... Do you mean Light or Rogue as your faction? |
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| 07 Nov 2011 10:36 PM |
| (Can you define' undead'?) |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 10:36 PM |
Place: East Town Square
"Rebels!" Guards shout as they see the prisoners being dragged to the executioner's stage. The crowds are jeering and throwing rocks at the captured warriors of Light. The Executioner strides slowly after the rebels, dangling his massive black axe in clear sight. However, cloaked figures are congregating in the crowd. Some hold daggers. The Executioner smiles maliciously as he raises his axe...
What do you do? |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 10:38 PM |
Undead: Reanimated Corpse Includes: Mummies Liches* Skeletons Zombies Vampires* A lot more
*reccomended |
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| 07 Nov 2011 10:46 PM |
| (Ah. Okay. I think I'll track this, and probably join tomorrow.) |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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blobbob
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| Joined: 25 May 2007 |
| Total Posts: 4411 |
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| 07 Nov 2011 10:48 PM |
Character Sheet: Name: Patriarch Alibar Race: Dark Elf Appearance: the Patriarch appears as a normal elf, but his skin is darker and his eyes glow a dim red. his hair is long and black. He has pierced ears and many tattoos. Class: Spellcaster Skills: Swordfighting, magic, intelligence Faction: Darkness Weapons/Armor: A silver longsword, lightweight silver chainmail over his chest and a dark black robe. Property: none Bio: The Patriarch is one of the chosen few that serve the Darkness accepted into the Templar. His abilities in magic have allowed him to see things beyond the sight of other mortals, his obedience to the darkness given him to teleport short distances (No more than 30 Meters) and cloak himself from others. (Not invisibility just very good camouflage.) Other: None
Item Sheet: (optional) Name: Ring of the Templar Item Type: Ring, Enchanted Appearance: A small black ring with a red stone shaped into a T Function: Used to tell the Darkness where it's Templar are at all times. Other: The ring cannot be removed unless the wearer ceases to exist. |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 10:57 PM |
Accepted.
Somebody in the crowd shot an arrow. As it streaked through the air towards the Executioner, a clump of hooded figures broke rank and swarmed onto the stage, running to retrieve some of the rebels. The Executioner reacted with blinding speed and made a deft slice, cutting two of the hooded people in half as well as deflecting the arrow into another. A horn sounded and guards started to file into the square.
What do you do? |
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| 07 Nov 2011 11:06 PM |
Character Sheet: Name:Erik lone Woodlock Race: (Human, Elf, Dwarf, Undead, ect.)Elf Appearance:Is about 6'4 and weighs about 190 pounds. Is kinda muscular. Has blond hair the runs down about 1/3 of the way down his back. Uses a peice of bended oak sticks as a hair tie. Wears complete brown leather from a skinned dear. Class:Battlemage Skills:Flame, Sets any target on fire for five seconds COOLDOWN: 5 minutes. Rage, goes completely immune to pain. But after it, feels all the pain and the wounds that the person has suffered, come on all at once, if too much pain is taken in at once, can kill person. Burn, sets the chosen area of a 20 feet raduis errupts into flames, 30 min cool down. Fireball, shoots a small, concentrated ball of fire. Cooldown, None. Flaming fight, an ally has an on fire weapon of the caster's choice, Durraiton of the battle, cool down, 12 hours. Flameing wish. As the caster dies. The caster will errup into fire, it sends out a big fire wave of 300 feet. Only if castor wants to. Cooldown, None, It can only be used when the castor is dieing, it kills the castor in the process. Flame Sheild, Puts a sheild over the targeted person, giving them protection against most magical spells that use heat Lasts a battle. Cooldown: 12 hours. Faction: (Light, Darkness, Rogue, Mercenaries) Rouge Weapons/Armor: (optional)A long, blackwood staff with symbols for an apprentice, this is tied to my back. Has no armor. Property: (optional)Nothing is mine, except my horse, my staff, some gold for traveling, and what I'm wearing. Bio: Erik has been banished from making contact with the elves after escaping from a death sentince. Erik has no positive feelings for everyone, actually everyone he meets, he normally hates or doesn't think much of. Erik has been traveling all his life, not picking a side, but bringing down them both. Other: Isn't nice, but isn't rude either. Isn't honest, actually, you'd have to be pretty good friends with him to know the truth of his past. But, no one is.
Item Sheet: (optional) Name:Blackwood staff, Jackie Item Type:A staff for casting basic spells and fighting with do to it's jagged ends. Jackie is a male horse that Erik has owned for several years now. Ever since it was a little pony. Appearance:Black and symbols that show of an apprentice and a book. Jackie is a brown, chestnut colored horse that is about 9 feet tall when it stands on it's heels. Function:For Erik to cast spells easier and to fight. For Erik's transportation. Other: The blackwood staff Erik got from his master who was teaching him magic.
Place Sheet: (optional) Name: Location within city: (cannot be within the inner city) Appearance: Function: Other: (optional)
Powers (optional): Fire magic. Mage Bonus.
Light Laser magic Fire magic Healing magic Flight magic Shielding magic Swordsman bonus Mage bonus Archer bonus
Darkness Disintegration magic Ice magic Storm magic Acid magic Debuff magic Stealth bonus Cavalry bonus Spearman bonus
Rogue/Mercenary Archer bonus Dagger bonus Stealth bonus Poison bonus
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 11:10 PM |
Accepted.
So... What do you do?
(look at the most recent story post) |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 07 Nov 2011 11:49 PM |
Character Sheet: Name: Andor Ragnar Race: Human Appearance: Dark hair and eyes, clean shaven, slightly tanned skin. Class: Assassin Skills: Daggerfighting, Swordfighting Faction: Light Weapons/Armor: Koglorth's Legacy, Koglorth's armor, chain mail shirt, leather vest, dagger Property: Koglorth's Treasury Bio: Father was killed in the seige of Sentry City, great grandfather was Koglorth, legendary Paladin Other: Cannot yet wield any of Koglorth's weapons
Item Sheet: Name: Kogloth's Legacy Item Type: Enchanted Greatsword Appearance: Glowing golden blade, silver engraving, silver hilt, white handle, the blade itself is 4.5 feet long. Function: Flashlight, Greatsword, Key to Koglorth's treasury Other: In battle, randomly emits a bright pulse, burning nearby enemies and blinding faraway ones. Doesn't harm allies. VERY heavy and hard to wield. Will burn the hands of those deemed not worthy to wield.
Item Sheet: Name: Koglorth's Armor Item Type: Enchanted Plate Armor Appearance: The armor from toe to neck is about 7 feet high, sliver and gold colored, pure white helm Function: Armor Other: Same special power as Koglorth's Legacy
Place Sheet: Name: Kodin's Tavern Location within city: Outer city, near the North Square Appearance: Stout wooden tavern Function: Meeting place, restaurant, house Other: (optional) |
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| 08 Nov 2011 12:09 AM |
Character Sheet: Name: Thranid Darkdeath Race: (Human, Elf, Dwarf, Undead, ect.) Appearance: black robe with hood that covers all of face brown leather belt with several viles and scrolls outside of his robe he is a dark black slightly see through shadowy appearance he has two bright yellow eyes and a floating set of razor sharp teeth
Class: Necromancer Skills: Acrobatics Wordplay Magic Faction: Darkness Weapons/Armor: Two small cresent daggers he keeps on his belt Property: Tall dark wizard tower Bio: Born and raised to be a deathdealer in the underworld Thranid Darkdeath had to study wordplay though being fasinated by magic he studyed two subjects and became a necromancer when the armys of darkness called he tore his way to earth to destroy the light of the overworld Other: a deathdealer is a guy who tricks people into signing a contract that sells there soul to the devil
Item Sheet: Name: Wand of ganthid Item Type: Wand Appearance: Small wand with a everlasting yellow flame Function: To summon the undead Other: the yellow flame only dies out if the weilder of the wand dies
Place Sheet: (optional) Name: Ganthid Location within city:On gargoyle of wizard tower (cannot be within the inner city) Appearance:a tall black wizard tower with a gargoyle on a ledge Function: to help thranid consintrate Other: thranic commonly stands on the ledge with the gargoyle
Powers (optional) Distinergration magic Ice magic Necromancy?
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 08 Nov 2011 12:31 AM |
Race please? (Human, Lich, Elf, Dwarf, ect.) Necromancy is a great darkness trait, I should have put it on the original list.
Otherwise, your good to go.
Corrections: Vials, not Viles. Wielder, not Weilder Armies, not Armys |
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| 08 Nov 2011 12:36 AM |
| Saku laid under a tree not far away from the area, her swords behind her back. She hadn't heard the others starting to attack, and slacked off instead. |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 08 Nov 2011 12:41 AM |
A group of archers are running past the tree to reach the square, then are intercepted by a cloaked figure who stabs their leader and 4 of the remaining 19 archers. Flames start erupting from the square, and a horn sounds. The assassin is cornered by nine of the remaining archers, the rest are dead or wounded.
What do you do? |
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| 08 Nov 2011 12:43 AM |
| Saku woke up. "Eh?" she muttered, getting up and walking over to see what was going on. Then she saw the Light members getting their behinds kicked. Saku ran off into the square, cutting through the guards and speeding away from the area. |
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EXO
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| Joined: 19 Aug 2007 |
| Total Posts: 9121 |
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| 08 Nov 2011 12:48 AM |
The cornered assassin fell to the ground, full of arrows, but not after killing another two archers. In the square, the Executioner is being rescued by some scout troops after a vicious poison dagger in the gut. The rebels in the square abandoned the stage after it was hit with fire arrows. The guards continue to swarm in, and some of the rebels are fleeing.
What do you do? |
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