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| 14 Dec 2011 06:51 AM |
| I really need it, It's for my T.A.R.D.I.S. (Time And Relative Dimension In Space) Door, PLEASE HELP ME! (I also need to to have the "debounce" feature in the script,) |
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| 14 Dec 2011 06:52 AM |
No request.
~Bikerking200 :P~ |
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| 14 Dec 2011 06:54 AM |
| Okey, so can some one HELP me in making one? |
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Trioxide
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| Total Posts: 32902 |
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Raven5887
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| 14 Dec 2011 07:11 AM |
Help? Well of course, I am a nice person so here is my advice:
Do the exact same thing you would do to script a normal door but add 4 extra doors to the openDoor (or whatever you'd call this function) function.
BAM! there you have it |
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Trioxide
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Raven5887
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| 14 Dec 2011 07:25 AM |
>Is there any chance that we are inside a 2D universe.
Unlikely, no matter how many dimensions our universe has we preseive it in 3. Meaning that when there actualy are only 2 our minds create a 3th that is exactly the same for everybody else. Somekind of shared imagination or 'connected-contiouness' if you'd like to put it like that. Otherwise we would simply collide with eachother constantly.
There is not a single bit of evidence that humanity shares anything 'mindish' just as there is no evidence of anything spiritual/religious. So scientificly speaking I find it implausible that things are not as we preseive them.
Religiously speaking I don't even care a little.
Unnnnlleessss we are taking a 'bend' 2D universe into account |
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Trioxide
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Raven5887
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| 14 Dec 2011 07:45 AM |
Actually, You kinda do. OP Looks like a noob just like you.
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 07:51 AM |
Dude, look at this list: http://www.roblox.com/Forum/ShowPost.aspx?PostID=38653403
Position 24 actually, now cry some more of your sweet sweet tears. |
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| 14 Dec 2011 07:57 AM |
Yeah, That's "Post Count" Idiot can't you read?
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 08:02 AM |
Well yeah true it's not the biggest indication of awesomeness. But still it's something, and you have nothing to prove your worth.
Well, some negatives such as screaming swears like a little girl because you can't keep up but it would be unfair to take those into account dont you think? |
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| 14 Dec 2011 08:04 AM |
You don't have anything to prove you're worth anything either. Oh big whoop you got position 24 on a post count.
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 08:06 AM |
| Well you started attacking me, so you _DO_ have something to prove, else you are attacking people for random reasons. Which is usually a good reason to start seeing a shrink. |
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| 14 Dec 2011 08:07 AM |
I started to attack you because you're spamming.
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 08:14 AM |
I started spamming?
How? Yeah I posted alot but apart from our little conversations all of it was relevant to the threads. |
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| 14 Dec 2011 08:18 AM |
I'm sorry but I gtg I actually have a life unlike you.
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 08:22 AM |
Ohhh noooo that hurts soo much, the guy that modeled his avatar after Justin-Bieber said I don't have a life! How can he magically know this?? D:
Now I must cry for three hours and perform some auto-mutilation to make the pain go away. Thats how hard his statement hit me! |
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| 14 Dec 2011 08:24 AM |
First, How do I look like JB? Second, Good.
~Bikerking200 :P~ |
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Raven5887
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| 14 Dec 2011 08:25 AM |
Wth? I thought you were having a life?
Well off to schoo.. I mean your life kiddo! |
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| 14 Dec 2011 09:18 AM |
| You can have 1 script in the button and set the door name to Door1 and have the script open up Door1 and it should open them all |
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Raven5887
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| 14 Dec 2011 09:22 AM |
@michael1784
False, that would only trigger one of the doors called 'Door1'. You'll have to loop trough all the doors and put them trough the same function. |
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| 14 Dec 2011 02:17 PM |
This should do it
script.Parent.Touched:connect(function(hit) local character = hit.Parent
if character:FindFirstChild("Humanoid") then game.Workspace.Door1.CanCollide = false game.Workspace.Door2.CanCollide = false game.Workspace.Door3.CanCollide = false game.Workspace.Door4.CanCollide = false game.Workspace.Door5.CanCollide = false
wait(4) -- The length of time you want the door to be open for
game.Workspace.Door1.CanCollide = true game.Workspace.Door2.CanCollide = true game.Workspace.Door3.CanCollide = true game.Workspace.Door4.CanCollide = true game.Workspace.Door5.CanCollide = true end end) |
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