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Re: I am really impressed with the fog system.

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Soulwert1337 is not online. Soulwert1337
Joined: 13 Dec 2008
Total Posts: 4814
13 Dec 2011 07:58 PM
Question is - will it lag less than that one that generates by bricks?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 07:59 PM
I don't like the fog. It interacts with meshes and reflecting parts weird. Once they debug it further then I'll use it
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Soulwert1337 is not online. Soulwert1337
Joined: 13 Dec 2008
Total Posts: 4814
13 Dec 2011 08:03 PM
Well, crazyman32, I am conflicted with the lack of lighting options, also, you forgot that it conflicts with like windows.
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THEAVENGER119 is not online. THEAVENGER119
Joined: 14 Jun 2009
Total Posts: 59015
13 Dec 2011 08:03 PM
When its all finished it will be even cooler :)
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:05 PM
There also needs to be a way to just turn it off
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Jakeup10 is not online. Jakeup10
Joined: 29 Nov 2008
Total Posts: 6782
13 Dec 2011 08:07 PM
@Crazy
That would be like deleting all the fog bricks in an old fog game...
I think the fog is made of part Gui part code which is like shiny
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GameInformers is not online. GameInformers
Joined: 11 Dec 2011
Total Posts: 337
13 Dec 2011 08:09 PM
I agree with Jake.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:09 PM
Nope, it's rendered into the game engine
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GameInformers is not online. GameInformers
Joined: 11 Dec 2011
Total Posts: 337
13 Dec 2011 08:10 PM
Oh, well... that might be a problem.
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Jakeup10 is not online. Jakeup10
Joined: 29 Nov 2008
Total Posts: 6782
13 Dec 2011 08:11 PM
I see...Well it looks Gui'ish but ok
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:13 PM
it interacts directly with parts in the game so there's no way it could be part of the Gui. Standard GUIs are on like the surface of your screen, in front of everything.
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Jakeup10 is not online. Jakeup10
Joined: 29 Nov 2008
Total Posts: 6782
13 Dec 2011 08:14 PM
Oh,I just thought it was like 3D GUI,NOTICE THE BRICK DISTANCE!
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JCH24 is not online. JCH24
Joined: 18 Nov 2008
Total Posts: 14206
13 Dec 2011 08:16 PM
It is pretty impressive but its not something we would want for every game, js
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GameInformers is not online. GameInformers
Joined: 11 Dec 2011
Total Posts: 337
13 Dec 2011 08:16 PM
Now that you think about it, crazyman32 is completely correct.

:o
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:17 PM
Plus the fading of it is very smooth. It's definitely coded into the rendering of the game.

To be honest though, I have no proof of what I'm saying. Just stating things from how it seems to be working.
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borninggoku911 is not online. borninggoku911
Joined: 07 Jul 2010
Total Posts: 879
13 Dec 2011 08:18 PM
You can easily script it so it will turn off. Personally I like the feature.

The script is something like this:

game.Lighting.FodStart = 100
wait(2)
game.Lighting.FogStart = 100000


But I dunnt if FogStart is what the property is called :P
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:18 PM
Yes, but it would be nice to have a literal way to turn it off rather than just faking it out
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GameInformers is not online. GameInformers
Joined: 11 Dec 2011
Total Posts: 337
13 Dec 2011 08:19 PM
@crazyman32

Your answers are more ethical than the ones we put down. Implying that you know what you are saying, I think.
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J0hn8 is not online. J0hn8
Joined: 16 Nov 2011
Total Posts: 4
13 Dec 2011 08:20 PM
Well they just released it not too long ago, so there probably will be some bugs.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:20 PM
Haha, I hardly ever know what I'm talking about :P
However, I do have some knowledge on how these systems work, and it would only be logical to have it rendered into the game engine directly, or at least sub-directly.
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borninggoku911 is not online. borninggoku911
Joined: 07 Jul 2010
Total Posts: 879
13 Dec 2011 08:21 PM
@Crazyman

What do you mean by faking it out?
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:22 PM
@borning - That doesn't actually turn the system off. It is still running and probably making pointless calculations. Might as well have a way to turn it off to at least increase speed a tad bit.
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GameInformers is not online. GameInformers
Joined: 11 Dec 2011
Total Posts: 337
13 Dec 2011 08:23 PM
@crazyman32

Yeah, the answer is quite simple. I mean, this is 2011. The people who program the game itself would definitely do something more logical, something more genius then just a thin, perpendicular lines of grey.

And yeah, I agree with you because you have a word with programming. I am still learning the basic steps, and trying to understand the functions. I do have experience with coding, but I can't get this in my head.
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crazyman32 is not online. crazyman32
Joined: 13 Apr 2008
Total Posts: 18027
13 Dec 2011 08:25 PM
Yeah, it takes a while to first understand how programming works. It took me a while. But once you get it, your learning of it starts skyrocketing faster and faster all the time. The rate of growth usually is pretty small at first though.

I only know Lua on here though, as well as JavaScript and HTML, CSS, but those 3 aren't really difficult. I'm learning Java soon though in school :D
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borninggoku911 is not online. borninggoku911
Joined: 07 Jul 2010
Total Posts: 879
13 Dec 2011 08:25 PM
I still think that it is scriptable :P
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