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Re: The Realm of Imaginor -=Caravans of Nordhiem=-
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 14 Oct 2011 10:16 PM |
The mountains of Rykar stood unchanging for millienia, seperating the contienant in two countries. To the west of the chain lies Imaginor, to the east, The Realms of Nightshade, where the King of the Eternal Night fights with the leader of the rebel faction, Iron Shield. It was here, in the realms of Imaginor where the Iron Shield was given birth to. They, in ancient times, sought to over throw the bespotic mage king, known as Shadow. It was here, that with the help of the Iron Shield, that Jinx Nightingale defeated the Chfar, and Jinx became the first Nightingale King since Shadow became the king.
King Nightingale's realm stretched from it's capital, the Citadel of the Sun, (Once known has the Citadel of Shadows), through the forests of Keltoria in the north, and all the way to the ocean of Modeceo, whom which if crossed, will lead to the realm of the Chevailer, a realm of Knights, and Freelances, built on chivalry and one's honor. The Nightingales power also reached west to the frozen peaks of Yukonia, were if one were to cross, they would discover the realm of the Chon (a place where your clan's honor was put first), and cross yet another sea, and one would discover Dyrva, which held the greatest amount of mages and wizards. But the Nightingale's power ended at the Yukonian Mountains, but not it's influence, as was evident in the many treaties with the various Chon clans, and the agreement with the Dryvans, to send all the magic users there to train with them.
To the east, as the crow flies, above the Dark Forests of Verslie were the land was once ruled by a wise and just family, until a Hero and his Twin were split asunder by a wandering Gyspy, the same Versile where the Imp of Frost held the riddle to the Hero's sword which was Lost. The same Versile where the Midnight Tower thrusts up in the middle of the Dark Forest like an ugly and gnarled finger, a final tribute to the Draconian Demon King. It is there, in that Dark Forest, in which the monsters of the land reside. Further east, the mountains of Rykar again, and there is where the Throne's power ended, for the King of the Eternal Night had no wish to have anything to do with the Imaginorian peoples.
For three hundred winters, the land remained this way, passing from Nightingale to a Tyrant and back to the Diabloushawkes, an illegitamate line of Nightingales. They had no idea of their past heritage until Bran Diabloushawke chanced in his attic an ancient note written in the Tongue of Oracalur, a language only understandable and comprhenisble by a Nightingale or Diaboulshawke. He lead a three year rebellion and overthrew the corrupt tyrant who had arose from the dark Versilian forest. Then a great cataclysm shook the continent and it's surrounding lands. The line of the Diabloushawkes had died out, the last king providing no sons or daughters to take the throne. A great civil war rose up called the Great Succession War, and in the end John Vrayden took the throne, and he renamed the lands Vraydenland. He sent a group of settlers to the north and they founded a new nation, an independant nation known has Nordhiem. This caused another Civil War, the Thousand Generations war, the war whose meaning was lost to both sides, by the end of the war, which ended in an unknown man, now called the Titan of Thunder who destroyed the city single handedly. The city of Nordhiem was saved by a strange and mysterious Titan of Fire known also has Baelrtoh the Sandquake of the Kalagoth Clan, in the Lost Oasis, a continent far to the south and west, farther then Chevillier, farther then Chon. A newly discovered trade route from a Nordhiem Port however, has allowed the Nordhiemers to send a gift to the Titan of Fire. The ship chosen to carry the gifts was the merchant ship, the Rouge of Eights. They are eager to see where their saviour came from. They were shocked to discover a desert at the other end of the sea. But never the less, they would use their coins to buy a caravan and travel deep into desert, to find the Kalagoths, and give them their gifts.
You are a member of this caravan. You will be faced with deadly hazards through out the desert and on the sea. -- You stand at the clerk's building registering for the ship, you see this form before you.
Name: RpAge: Race: Height: Weight: Weapons: Items: Specialization:(Think of classes) Biography:(Optional. We don't care if your a thief or not, we need all skills and classes.) --- After filling out the forms, you are handed a book entitled "Beastiary." The clerk explains that this book although not a complete guide, it will tell you some of the more common beasts you will encounter.
Death worms Basically giant worms, with the traditional circle-teeth mouth. They can be born with one row or multiple rows, and develop them all the way down to half-way through their fully grown bodies, full of teeth rows. The other half is the digestional area and the area which rids the worms of toxins. They are very fast, can go through almost anything with good speed, [especially the desert sands, their homelands.] and are violent towards any kind of creature. Although they have a SPECIAL anger towards humans, putting them as the primary targets of attacking, if there happen to be multiple kinds of monsters.
Valkyries Figures that appear like angels, but only bring mis-fortune, if you challenge them to a fight. Drawing a sword to their presence is considered a challenge. Just like approaching them with a blade or verbally threatening/challenging brings you to the same end of the blade. They are highly honorable and wont kill you if it is just a duel. If you randomly attack them or request a death duel though, they are willing to put you down to the fullest extent. They carry only one blade, which can vary from a dagger, to a greatsword. They have wings and powers just like angels though, except for the holy abilities. They are experts at healing magic and such, but most cannot use magic, but all valkyries have the ability to rapid teleport. But they tend to use patterns, so they don't confuse themselves with guessing what to do next. If you manage to defeat one in a duel, you earn it's respect, and it is willing to fight to the bloody end for you and your cause. You also gain a Valkyrie medal, which, if you come across a Valkyrie, actually grants you respect and protection from Valkyries. They are willing to fight random monsters they see attacking you, to keep you alive. BUT they ARE NOT willing to die for you. If you leave them to die in battle, and they survive, they may intentionally attack you with blood lusting rage. If you come across a Valkyrie royal or the Valkyrie queen, They may sell you goods, Much like a merchant, except they may sell you bodyguards of their race, which are very powerful. Though it comes at the cost of your Valkyrie medal. The warning sign of their approach is they're war cry "VALKYRIES, TO ARMS!", which is a sign of imminent attack.
Angels The gentle stereotype creature that heals people freely. If you are lucky enough to come across one and have injured, sick, or mortally wounded, they may heal them all up, along with giving you directions and/or protection. They resemble Valkyries, but have healing powers, and a large amount of them don't carry weapons. They are highly adept in magic though.
Demons Creatures with power over fire. They range from the typical Imp-type demon, to Powerful Arch-demons, to even the five Demon Lords. They look like the red monster-like creatures described in storybooks for children. Very dangerous, and have a life-death rivalry with Angels, putting angels as their number one priority to kill, if they see them in your Caravan. Their fighting styles range from being adept in magic to wielding a massive range of blades. They are ruthless and unreasonable.
Skeleton The skeletal system of all kinds of creatures, reanimated by warriors of the dark arts. Most aren't very adept in any kind of fighting. Although they have the largest variable possibilities of any monster you may encounter. Dragons? Meet the skeleton. Humans? Meet the skeleton. Archers? Meet the skeleton. Swordsmaster? Meet the skeleton. If the skeleton of someone is found, it can be revived, as long as you have a dark apprentice or higher. A beginner only has a 50-50 chance of reviving a skeleton. If your lucky, the body might have a working mind, and give you clues, maps for side-quests, shortcuts to quests, and such. Although some might be demented with their time in the after-life, and attack the dark summoner. If the dark summoner is killed by it's summon and the dark essence dies by the necromancer, it might revive the necromancer as a lich. No promises that he'll be friendly though. Greater dark power comes at a cost of lives.
Zombies The stereotypical monster known as the zombie. Brutish, durable, countless, dangerous. It's very hard to study these creatures, because of their countless numbers, unprotected researchers and scouts tend to die or get chased off before getting any good information. They have sharp ears, and have special abilities, such as speed, long jumps, vomiting acid, launching long tongues at you, anything. No matter how they are revived, if they come out like this, they don't have a mind inside them any longer, and thus, are left to be considered lethal.
Desert Wyrm- Strong draconic-like beast with thick clear "glass" armor. This armor is tough, and durable. They can whip up sand storms by flapping their wings and spit acid at you as well. This acid is corrosive enough to melt through most armors, making the lining of their acid sacs valuable resources. They rarely leave their strange caves in the desert heat, and hunt only at night.
Bandits- members of various gangs that roam the deserts, they are loyal to none, except their leaders, who convine usually once every three moons. Generally they are humans, but some have been known to be non-human sentient races.
Bandit Lords- Lords of the Bandits, they are held in the highest of regards and most will take the best of the loot. They are much stronger and smarter then Bandits.
J'tengu- Orc-like beasts with green skins and carry simple clubs and broken rocks. They have the intelligence of a vegatable when they are alone, however they generally get smarter when theres more of them around.
Sandmen- Not much is known about these brown cloaked humanoids. They are incredibly smart, and seem to vanish within the sands and arise from sandstorms like nothing. There is one final note at the back, warning you that this isn't a complete guide, and there are many more expected. --- You close the guide book and walk up the gangplank, where the captain tells you the rules.
Rules: 1) Basic forum rules. Common sense, etc. 2) Megasuperior and I are the "narrators" if we say something happens, something happens. 3) We will all start out on the boat. Then we will land eventually.
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 14 Oct 2011 10:44 PM |
| (I'll go start inviting people now...) |
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| 15 Oct 2011 08:09 AM |
| (I'll try to fix up my CS and post it here, before I have to get ready for the game.) |
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LoganB
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| Joined: 18 Apr 2008 |
| Total Posts: 2782 |
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| 15 Oct 2011 11:45 AM |
Name: Xanto "nightbane" Jinspo A.ge: 458 in human years, 31 in Valkyrie years. R.ace: Valkyrie Height: 6'2 Weight: 153 without armor, 310 with armor. Weapons: A Crystal magi-blade of the Valkyries, and a magi-steel shield with the valkyrie symbol engraved on it. Items: 5X packs of rations and a draco-skin water pouch. Specialization:(Think of classes) dragoon fencing. Basically quick striking and blocking put together to harmonically and gracefully allow vital point striking, using the ability of adrenaline slowing down time to the fighter's advantage, to plan ahead and make the fight end quickly. Biography:(Optional. We don't care if your a thief or not, we need all skills and classes.) Xanto is a simple Valkyrie warrior, the half-brother of the Valkyrie prince. since he is only a half brother, he doesn't get the fame, respect, or money his brother gets. He acts like he isn't aware of the massive difference in them, or the fact that his brother plans to eliminate him because he knows he could easily strike down his half-brother, even with a massive amount of guards. His blade tends to increase his speed and strength when he needs it, and his shield allows increased speed and defensive reaction when needed. Hence the Magi-steel build on it. The Valkyrie title of the tools is just a variation of the increase type. |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 15 Oct 2011 08:04 PM |
| (Accepted, obviously. Yes, it's free to join) |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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ssassasin
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| Joined: 16 Dec 2009 |
| Total Posts: 566 |
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| 16 Oct 2011 07:14 PM |
Name:Kael Ograuk RpAge: 25 Race: Human(This is okay right? I don't wanna mess anything up. o.e) Height: 6' 3" Weight: 210 lbs Weapons: Iron Longsword, Iron Shield, Iron Cuirass and Greaves. Items: Ragged map, compass (is this okay?), and torch. Specialization:(Think of classes) Mercenary for hire. Biography:(Optional. We don't care if your a thief or not, we need all skills and classes.) (Can't think of anything right now. Maybe TBR.) |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 08:24 PM |
| (hmm...... Accepted. Though I'd prefer you put something less mercenary for hirey. Make it more like a class next time.) |
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coppermop
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| Joined: 13 Jan 2009 |
| Total Posts: 6314 |
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| 16 Oct 2011 08:50 PM |
| (I might join later, when I'm more willing to read word wall.) |
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| 16 Oct 2011 09:09 PM |
| (A lot of it isn't actually needed to be read copper. It would be nice to read, but as long as you can figure it out as we go, it should be easy.) |
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| 16 Oct 2011 09:22 PM |
| ((I'm joining, of course. I can't think of a proper name for the class of the character I have in mind, so I geuss I'll let you decide, after you see my CS.)) |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 09:38 PM |
| (totally forgot to send you an invite WHT sorry about that) |
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kopaka
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| Joined: 14 Dec 2007 |
| Total Posts: 12448 |
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| 16 Oct 2011 09:54 PM |
(Thinking about joining.)
I am Kopaka, King of the Walruses! |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 09:54 PM |
| (=_= I'm watching you, Kopaka) |
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zappy67
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| Joined: 12 Jul 2008 |
| Total Posts: 37446 |
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| 16 Oct 2011 10:05 PM |
(Mind If I join?) (By the way,this is a really good Backstory...Once again,You have amazed Me Jinxy.) |
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| 16 Oct 2011 10:06 PM |
I'll join tomorrow. I don't have time today.
I'll probably make my character in GMod and post it on Forum.otion. I'll post my best description of him here, though. |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 10:11 PM |
| (Yes, you may Zappy. as usual, my RPs are open.) |
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zappy67
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| Joined: 12 Jul 2008 |
| Total Posts: 37446 |
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| 16 Oct 2011 10:37 PM |
Name: Zaeeze RpAge: 38 Race: Human Height: 6.1 Weight: 205LB Weapons: War Spear,Long Thin Dagger Items: Whet Stone, Specialization:Spearman Biography:Aorndar Born Into the Powerful Clan Of "Koros"his People were at war with Many Other Clans,During One Of their Normal Skirmishes With the "Ravenbo" Clan,He Accidently Wounded One Of His Own.He was Erased From the Clans History,and his name Changed To Zaeeze.He heard about the Caravan to the New Lands,and Decided that if he were to die there,it would be reasonably Honorable.So he Signed Up |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 11:18 PM |
| (Okay Zappy, I need you to send me a PM explaining these "clans" your attempting to initiate into the RP, and retype your bio so that way it appears more professional. The whole capping every word isn't going to fly with me.) |
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zappy67
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| Joined: 12 Jul 2008 |
| Total Posts: 37446 |
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| 16 Oct 2011 11:38 PM |
Biography:Aorndar was born into the powerful clan Of "Koros"his people were at war with many other clans,during one of their normal skirmishes with the "Ravenbo" clan,he accidently wounded one of his own.He was erased from the Clans history,and his name changed to Zaeeze.He heard about the Caravan to the new lands,and decided that if he were to die there,it would be reasonably Honorable.So he signed up.
(I'm sorry about the capping,i do it by accident without realizing it.) |
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Jinxy
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| Joined: 04 Aug 2007 |
| Total Posts: 18317 |
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| 16 Oct 2011 11:40 PM |
| (No worries, now then, just send that PM explaining your "clans", and you should be accepted.) |
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zappy67
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| Joined: 12 Jul 2008 |
| Total Posts: 37446 |
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| 16 Oct 2011 11:56 PM |
| (There.I sent the clans.Hope you got it.) |
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