Ren97
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| Joined: 24 Oct 2008 |
| Total Posts: 176 |
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| 13 Dec 2011 04:58 PM |
We have seen a lot of terrain places featuring water, but I can't seem to find it's element in the stampler tool. Is there even such a brick?
If it doesn't exist, then there it goes: The Terrain Water.
For example, in a PBS, the builder could cave a river flow without water. Since when you deleted a Terrain part in a PBS, it will delete the whole block with no smoothing on surrounding blocks, he could then use the new AutoWedgeGrass part (gametest) to make the coast.
Then, he would place the Terrain water. Since I don't want to copy THAT game, the water would NOT flow in the surrounding areas so he would have to place water in every block he wants. However, the water will adjust to the coast wedges. It would also stay on a level blocking flood events.
Then would come a new item: wind. The wind we know in some games is not natural: anchored bricks with velocity. The new item I propose would act like natural wind. The speed of the wind could also be configured in speed (mph or kmh) and direction (north, south, east, west) matters by the place creator. Depending on those, the water could make waves, big or little.
Please tell me your thoughts. |
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Alex4897
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| Joined: 06 Aug 2008 |
| Total Posts: 14517 |
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| 13 Dec 2011 04:59 PM |
Support. Were you referring to MY game? :D |
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Ren97
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| Joined: 24 Oct 2008 |
| Total Posts: 176 |
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| 13 Dec 2011 05:00 PM |
| Yes, but not only yours. Crazyman32's Freeflight also uses water. |
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Traindood
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| Joined: 12 Dec 2010 |
| Total Posts: 8022 |
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Alex4897
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| Joined: 06 Aug 2008 |
| Total Posts: 14517 |
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Traindood
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| Joined: 12 Dec 2010 |
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Traindood
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| Joined: 12 Dec 2010 |
| Total Posts: 8022 |
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nenen
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| Joined: 19 Jun 2009 |
| Total Posts: 946 |
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| 16 Dec 2011 09:14 PM |
i like this idea
and i thought about it to |
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Paramore2
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| Joined: 07 Sep 2009 |
| Total Posts: 6402 |
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| 16 Dec 2011 09:20 PM |
| Nice idea. I support, I wouldn't use it though. I like to use old ROBLOX things for my games. |
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