generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: problem when joints break.

Previous Thread :: Next Thread 
MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Dec 2011 04:51 PM
i've notice that when in a largish (200 or more) parts break apart at once they disappear for a sec and then re-appear (particular with explosions). is there any way i can get rid of this (possibly a setting in studio?)
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 04:52 PM
Please go to scripting helpers we all know this problem.
Report Abuse
ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
12 Dec 2011 04:52 PM
Broken joints?

You should see a hospital.
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 04:55 PM
Above agreed.
Report Abuse
MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Dec 2011 04:57 PM
my god your right! I'm calling 911 as we speak!
Report Abuse
terminator213 is not online. terminator213
Joined: 22 May 2009
Total Posts: 20222
12 Dec 2011 04:57 PM
That's the ImPlicitNgine for you.

">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 04:57 PM
Good now leave....
Report Abuse
xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
12 Dec 2011 05:00 PM
@jack

No, how about you leave and the thread creator stay?
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:07 PM
@xSIXxStorage
Somthing against me?
Report Abuse
xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
12 Dec 2011 05:08 PM
yes, no one invited you to this forum... >_>.
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:09 PM
Ok i'm sorry i'm not being me today. You can stay. But I do not decide.
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:09 PM
You don't need an invite master scripter I am.
Report Abuse
terminator213 is not online. terminator213
Joined: 22 May 2009
Total Posts: 20222
12 Dec 2011 05:11 PM
No, you need an invite to this forum.

">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi
Report Abuse
xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
12 Dec 2011 05:11 PM
@jack

k, then make a script which blocks access to a table right here.

man, i always use this test.
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:16 PM
How about this I post every single script I have made today.
Report Abuse
xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
12 Dec 2011 05:17 PM
ok.
Report Abuse
terminator213 is not online. terminator213
Joined: 22 May 2009
Total Posts: 20222
12 Dec 2011 05:18 PM
*waits* e_o

">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:19 PM
permission = {Jack48271}

print("Admin Door Script loaded")
function checkOkToLetIn(name)
for i = 1,#permission do
if (string.upper(name) == string.upper(permission[i])) then return true end
end
return false
end

local Door = script.Parent

function onTouched(hit)
print("Door Hit")
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil ) then -- a human has touched this door!
print("Human touched door")
-- test the human's name against the permission list
if (checkOkToLetIn(human.Parent.Name)) then
print("Human passed test")
Door.Transparency = 0.5
Door.CanCollide = false
wait(4) -- this is how long the door is open
Door.CanCollide = true
Door.Transparency = 0
Report Abuse
Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
12 Dec 2011 05:19 PM
[ Content Deleted ]
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:20 PM
print("Weapon Giver ok!")
function onTouched(part)
p = game.Players:playerFromCharacter(part.Parent)
if p == nil then return end
gun = Script.Parent.Weapon:clone()
if p.Backpack:FindFirstChild("Weapon")~= nil then return end
gun.Parent = p.Backpack
end

script.Parent.Touched:connect(onTouched)
Report Abuse
terminator213 is not online. terminator213
Joined: 22 May 2009
Total Posts: 20222
12 Dec 2011 05:20 PM
@jack

obvious free model is obvious

@emess

lol

">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi
Report Abuse
MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Dec 2011 05:20 PM
mhmm....
Jack48271 needs to be a tring.... and your missing ... all of your ends.

Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:21 PM
model = game.Workspace.car
messageText = "Regenerating..."

message = Instance.new("Message")
Message.Text = messageText
backup = model:clone

while true do
wait(0.5)
message.Parent = game.Workspace
model:remove()

wait(5)

model = backup:clone()
model.Parent = game.Workspace
model:MakeJoints()
message.Parent = nil
end
Report Abuse
xSIXxStorage is not online. xSIXxStorage
Joined: 22 Aug 2010
Total Posts: 1811
12 Dec 2011 05:21 PM
That is the most patheticly easy script EVER.

I was looking for something like the script I told you to post.

tbl = {test = true}
mt = {__index = function()
print("nope")
end}

setmetatable(tbl, mt)
Report Abuse
jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 05:25 PM
print("Low Gravity Script Running")

function makeLowGrav(torso)
print("Low grav", torso)
local b = Instance.new("BodyForce")
b.Name = "LowGrav"
b.force = Vector3.new(0,2500,0)
b.Parent = torso
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
makeLowGrav(player.Character.Torso)
end
end

function onPlayerEntered(newPlayer)

while true do
if newPlayer.Character ~= nil then break end
wait(5)
end


newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

makeLowGrav(newPlayer.Character.Torso)
end


game.Players.ChildAdded:connect(onPlayerEntered) Actually I get these from the scripts I make in my game just copying them in. You want me to leave though ok whatevs.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image