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| 12 Dec 2011 04:51 PM |
| i've notice that when in a largish (200 or more) parts break apart at once they disappear for a sec and then re-appear (particular with explosions). is there any way i can get rid of this (possibly a setting in studio?) |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 04:52 PM |
| Please go to scripting helpers we all know this problem. |
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| 12 Dec 2011 04:52 PM |
Broken joints?
You should see a hospital. |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 04:57 PM |
| my god your right! I'm calling 911 as we speak! |
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| 12 Dec 2011 04:57 PM |
That's the ImPlicitNgine for you.
">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:00 PM |
@jack
No, how about you leave and the thread creator stay? |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:07 PM |
@xSIXxStorage Somthing against me? |
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| 12 Dec 2011 05:08 PM |
| yes, no one invited you to this forum... >_>. |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:09 PM |
| Ok i'm sorry i'm not being me today. You can stay. But I do not decide. |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:09 PM |
| You don't need an invite master scripter I am. |
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| 12 Dec 2011 05:11 PM |
No, you need an invite to this forum.
">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi |
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| 12 Dec 2011 05:11 PM |
@jack
k, then make a script which blocks access to a table right here.
man, i always use this test. |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:16 PM |
| How about this I post every single script I have made today. |
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| 12 Dec 2011 05:18 PM |
*waits* e_o
">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:19 PM |
permission = {Jack48271}
print("Admin Door Script loaded") function checkOkToLetIn(name) for i = 1,#permission do if (string.upper(name) == string.upper(permission[i])) then return true end end return false end
local Door = script.Parent
function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then -- a human has touched this door! print("Human touched door") -- test the human's name against the permission list if (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.5 Door.CanCollide = false wait(4) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 |
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Tenal
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| Joined: 15 May 2011 |
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jack48271
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| Joined: 16 Jan 2009 |
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| 12 Dec 2011 05:20 PM |
print("Weapon Giver ok!") function onTouched(part) p = game.Players:playerFromCharacter(part.Parent) if p == nil then return end gun = Script.Parent.Weapon:clone() if p.Backpack:FindFirstChild("Weapon")~= nil then return end gun.Parent = p.Backpack end
script.Parent.Touched:connect(onTouched) |
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| 12 Dec 2011 05:20 PM |
@jack
obvious free model is obvious
@emess
lol
">wants to reduce lag >makes everything serversided >wtf?!?" - Oysi |
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| 12 Dec 2011 05:20 PM |
mhmm.... Jack48271 needs to be a tring.... and your missing ... all of your ends.
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:21 PM |
model = game.Workspace.car messageText = "Regenerating..."
message = Instance.new("Message") Message.Text = messageText backup = model:clone
while true do wait(0.5) message.Parent = game.Workspace model:remove()
wait(5)
model = backup:clone() model.Parent = game.Workspace model:MakeJoints() message.Parent = nil end |
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| 12 Dec 2011 05:21 PM |
That is the most patheticly easy script EVER.
I was looking for something like the script I told you to post.
tbl = {test = true} mt = {__index = function() print("nope") end}
setmetatable(tbl, mt) |
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jack48271
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| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
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| 12 Dec 2011 05:25 PM |
print("Low Gravity Script Running")
function makeLowGrav(torso) print("Low grav", torso) local b = Instance.new("BodyForce") b.Name = "LowGrav" b.force = Vector3.new(0,2500,0) b.Parent = torso end
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then makeLowGrav(player.Character.Torso) end end
function onPlayerEntered(newPlayer)
while true do if newPlayer.Character ~= nil then break end wait(5) end
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
makeLowGrav(newPlayer.Character.Torso) end
game.Players.ChildAdded:connect(onPlayerEntered) Actually I get these from the scripts I make in my game just copying them in. You want me to leave though ok whatevs. |
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