|
| 12 Dec 2011 07:39 AM |
Because i always expected events and parts to disappear when i put the part to nil and dont have references to the part, but do the events stick around and count as a reference?
Because then i have a bunch of memory leaks... |
|
|
| Report Abuse |
|
|
Aaaboy97
|
  |
| Joined: 05 Apr 2009 |
| Total Posts: 6612 |
|
|
| 12 Dec 2011 07:49 AM |
| event:disconnect() exists for a reason |
|
|
| Report Abuse |
|
|
|
| 12 Dec 2011 07:51 AM |
| But thats annoying to use as i need to create another event to disconnect the other events and itself when something is removed T-T |
|
|
| Report Abuse |
|
|
|
| 12 Dec 2011 07:54 AM |
| Why not just :remove() or :destroy() the object? |
|
|
| Report Abuse |
|
|
| |
|
|
| 12 Dec 2011 08:40 AM |
*insert frame*
*insert bigger frame inside*
*make first frame clipsdescendants*
*make first frame size negative*
*second frame doesnt have hole appear in it*
why...
why...... :c |
|
|
| Report Abuse |
|
|
jack48271
|
  |
| Joined: 16 Jan 2009 |
| Total Posts: 2608 |
|
|
| 12 Dec 2011 04:20 PM |
| You would type less if you just did :remove() or :destroy() and you said you were lazy :o |
|
|
| Report Abuse |
|
|