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Re: If i stick event to part and put part to nil it no go poof? ._.

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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Dec 2011 07:39 AM
Because i always expected events and parts to disappear when i put the part to nil and dont have references to the part, but do the events stick around and count as a reference?


Because then i have a bunch of memory leaks...
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
12 Dec 2011 07:49 AM
event:disconnect() exists for a reason
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Dec 2011 07:51 AM
But thats annoying to use as i need to create another event to disconnect the other events and itself when something is removed T-T
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
12 Dec 2011 07:54 AM
Why not just :remove() or :destroy() the object?
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Dec 2011 08:27 AM
Cuz im lazy.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
12 Dec 2011 08:40 AM
*insert frame*

*insert bigger frame inside*

*make first frame clipsdescendants*

*make first frame size negative*

*second frame doesnt have hole appear in it*



why...




why...... :c
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jack48271 is not online. jack48271
Joined: 16 Jan 2009
Total Posts: 2608
12 Dec 2011 04:20 PM
You would type less if you just did :remove() or :destroy() and you said you were lazy :o
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