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| 11 Dec 2011 08:46 PM |
Hi. I'm what you might call a Frankenstein scripter, meaning I take bits from one script and mash it with others; as long as I know what I'm doing that is. Here's my problem: A script that I've edited only works in solo mode. It's a script for a conveyor belt that can turn on and off.
--------- local isOn = true
function on() isOn = true script.Parent.BrickColor = BrickColor.new(1) script.Parent.Velocity = Vector3.new(0, 0, 0) end
function off() isOn = false script.Parent.BrickColor = BrickColor.new(21) script.Parent.Velocity = Vector3.new(20, 0, 0) end
function onClicked() if isOn == true then off() else on() end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
on() ---------
So what it should do is, when off it turns red and makes the velocity 20. When it's on, it's white and it makes it not be on. Yes I know, I did it backwards. Due to my lack of scripting knowledge, I'm not sure what is wrong, but I do know that SOMETHING is screwy either with roblox or my script. Here is the original script. It was from a thruster that turned on and off.
--------- local isOn = true
function on() isOn = true script.Parent.Reflectance = 0 script.Parent.BodyThrust.force = Vector3.new(0, 0, 0) end
function off() isOn = false script.Parent.Reflectance = .3 script.Parent.BodyThrust.force = Vector3.new(1000, 0, 0) end
function onClicked() if isOn == true then off() else on() end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
on() ---------
So, yeah; please help? |
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| 11 Dec 2011 09:41 PM |
| If you aren't going to post something helpful, please don't post at all. While my place may not be popular, my friends and I play on it and we'd like to be able to use conveyor belts. If nobody knows how to fix this, fine. If you need to see the models the scripts are from, I'll publish them and post the links. |
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 11 Dec 2011 09:47 PM |
calm down there. i'd use a bool value for it..
belt = script.Parent bool = script.Parent.BoolValue function onClicked() if bool.Value == false then bool.Value = true belt.BrickColor = BrickColor.new(21) belt.Velocity = Vector3.new(20,0,0) else if bool.Value == true then bool.Value = false belt.BrickColor = BrickColor.new(1) belt.Velocity = Vector3.new(0,0,0) end end script.Parent.ClickDetector.MouseClick:connect(onClicked)
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 11 Dec 2011 09:49 PM |
oopsy, i think you'd have to make "else if" into "elseif" idk if it makes a difference though. and i think i forgot an end after the "if bool.Value == false then" maybe not. happy scripting, i hope this works. |
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| 11 Dec 2011 09:59 PM |
function on() isOn = true script.Parent.Reflectance = 0 script.Parent.BodyThrust.force = Vector3.new(0, 0, 0) end
function off() isOn = false script.Parent.Reflectance = .3 script.Parent.BodyThrust.force = Vector3.new(1000, 0, 0) end
on() function onClicked()
if isOn == true then off() else on() end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
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mage11561
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| Joined: 03 Sep 2008 |
| Total Posts: 13217 |
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| 11 Dec 2011 09:59 PM |
@socca, he wanted a conveyor belt, which can be easily done with Velocity, no need for a BodyThrust :P |
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| 12 Dec 2011 10:34 AM |
@ mage11561
Thanks for your help. Unfortunately, it didn't seem to work. I tried messing with it, too, after the first try, but as I probably have said, I'm not the best scripter by a long shot. Also a confirmation on the oddness of this, it works fine in build mode too. It seems that the problem is only in a server. I just tested this by starting a server and a player in roblox studio. I also forgot to mention, the ORIGINAL conveyor belt works, but when you try to copy it, it stays the same color as the conveyor belt and doesn't change when you click on it. All of the things are still in the copied brick too.
Any more suggestions? This has me absolutely befuddled. The oddest part is that I have practically the same script in several other things and they all work fine. |
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| 12 Dec 2011 07:55 PM |
| Well, I've gone ahead and found a different script. Thanks to the few good people who tried to help. |
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