shooter01
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| Joined: 28 Jul 2009 |
| Total Posts: 34 |
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| 04 Dec 2011 10:23 AM |
Roblox you need to make a lot better physics for all of us. Make them customizable and scriptable. Maybe give us a starter package such as Better seating, Dying, Walking, Jumping, Holding tools (Select type for different physics), And maybe once you have the hang of it you could make better tripping, Less tripping, Falling poses, Damage pose, And fall over if hit by a heavy brick.
I hope you like this idea Give credit if you develop this idea please
Shooter01 |
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| 04 Dec 2011 10:55 AM |
Do you know what physics are?
All Those Are Poses Wich can be created By Animations. Or just good scripting |
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| 04 Dec 2011 12:44 PM |
I support some of it.
~If it 'aint broke, don't fix it.~ |
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| 04 Dec 2011 12:55 PM |
Support, but...
>better jumping
How do you suppose we will jump better? |
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jtothem46
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| Joined: 30 Jun 2009 |
| Total Posts: 124 |
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| 04 Dec 2011 01:04 PM |
| Nice idea, as long as it doesn't mess other stuff up, as other updates have. |
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| 09 Dec 2011 11:46 AM |
| I support! I want to slice with the linked sword better like swinfg in around a bit more and you know... Sit down better. When you sit on a sofa you can lie back and relax. >:P |
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shooter01
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| Joined: 28 Jul 2009 |
| Total Posts: 34 |
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| 16 Mar 2012 12:18 PM |
| A lot of physics scripted first hand by us users are easy to glitch. I can make physics but I'm working more on parts. Not the people. Like a bouncing ball. I've already done that. Realistic too |
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| 16 Mar 2012 12:23 PM |
Support this.
~If it 'aint broke, don't fix it.~ |
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pugzy
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| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
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| 16 Mar 2012 01:04 PM |
Most of those aren't even physics.
~Ohne dich bin ich nichts~ |
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| 16 Mar 2012 02:06 PM |
| Yeah, that would be great, but how would they solve lag? |
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| 16 Mar 2012 02:12 PM |
Things I belive need fixing in the Physics Engine:
>Parts go through each other >Parts bouncing of players without any affect on them (Even large bricks) >Humanoid beliving that the vertical height of a players torso and leg lengths add up to 4, making Crouching scripts harder. >Humanoids falling over if parts within the character model are welded to them, even if CanCollide is false (But I wanna weld parts to my character D:) >Cars going into characters at 200 studs/second and bouncing off as if players are anchored and made from rubber.
Things that need to added:
Humanoid.JumpHieght |
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