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Re: What has a higher security level than the command bar?

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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 05:07 PM
I'm using CreateLocalPlayer() in the command bar, and it errors. What has a higher security level?
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skipperguy12 is not online. skipperguy12
Joined: 09 Oct 2009
Total Posts: 955
07 Dec 2011 05:32 PM
PlugIns I think.
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eCode7 is not online. eCode7
Joined: 08 Nov 2011
Total Posts: 33
07 Dec 2011 05:38 PM
I think no... Not plugins because you can create them... CreateLocalPlayer() should have parameters and on roblox's wiki : Protected: This item is protected. Attempting to use it will cause an error. I think you can't use it.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 07:18 PM
@skipper
The Command Bar has a higher security level than plugins AND CoreScripts.

@eCode
You can use tons of protected things with the command bar/plugins

I'm thinking a StarterScript has the highest...
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Dec 2011 09:31 PM
"What has a higher security level?"

That question is invalid. There is no hiearchy between the security levels. A certain security level could be able to create players but not to delete the workspace while another could be able to delete the workspace but not to create players.

Quote from blocco:

"An identity is used to prohibit certain actions from being done. For example, to prevent users from destroying the CoreGui and the descendants of it, only certain identities have access to its contents. Please note that there is no "incremental filter" that grants higher identities more power than lower identities. Each identity is an enumerated way to tell the Script Context whether or not to let each thread perform an action."
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:40 PM
Oh. Well, do you know the security level that can create players?
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Dec 2011 09:44 PM
None of the security levels you have access to can create players.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:44 PM
Then, how does the game create players? And what is the method "CreateLocalPlayer(ID)" used for?
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:45 PM
It was just a general question. I don't need access to it, I'm just wondering what level does.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Dec 2011 09:45 PM
But I know popinman322 knows what address to edit to be able to do some nice things, such as creating players and editing their name/userId, etc...

PM him for more information, I guess? I don't know if he'll want to help you, though.
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Dec 2011 09:47 PM
"Then, how does the game create players?"

It doesn't even use Lua, it creates them using the C side. Duh.

"And what is the method "CreateLocalPlayer(ID)" used for?"

You can use it in the command bar... It creates the localplayer, if it doesn't already exist.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:47 PM
Yeah, most scripters are like that, unfortunately e.e
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:48 PM
@Julien
game.Players:CreateLocalPlayer(#)

>Unknown exception
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Dec 2011 09:48 PM
Note that it will throw an exception if you don't use 0 as the ID.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
07 Dec 2011 09:53 PM
Well, that's absolutely useless :\
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