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| 07 Dec 2011 06:05 PM |
Anybody know how to make a message script that can't be deleted?
Im making a model, and don't want it stolen when i put it into free models. |
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| 07 Dec 2011 06:10 PM |
| Just don't make the model public =\ |
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TameDrone
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| Joined: 09 Dec 2010 |
| Total Posts: 1006 |
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| 07 Dec 2011 06:14 PM |
| Anything in ROBLOX can be deleted one way or another except for the 'Terrain' but something you can do which will annoy people is just put in the same exact script in each and every part. |
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| 07 Dec 2011 06:33 PM |
| Maybe a script that can just regenerate its self every 5 seconds so it stays? |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 07 Dec 2011 06:33 PM |
| Tame is right. The best way is to make the script, then hide it. Also, a hint will work better than a message. |
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TameDrone
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| Joined: 09 Dec 2010 |
| Total Posts: 1006 |
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| 07 Dec 2011 06:38 PM |
Even making it regenerate won't work, once it's deleted in Studio it's gone so just hide it or if your model has a scripts in it, put both scripts together in one, so it doesn't show the plus sign to the left of it. Like so:
game.Workspace.example
example = (0(10))
end
game.Workspace.example2
aample = "Made by ...."
end |
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| 07 Dec 2011 06:58 PM |
There used to be an Un_Removeable function, but Roblox patched it.
Tame is right and wrong. Terrain isnt the only thing, ANY service Such as Workspace, teams, soundscape, sound service, network client ect, are un removable. So are corescripts. |
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| 07 Dec 2011 06:59 PM |
| what about xlegox or whatever that guy's name is....he make a hint that's like imposible to remove lol |
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| 07 Dec 2011 07:01 PM |
You could do that with a script i guess...
scriptclone.Parent == lighting inside the script clone: if Workspace:findFirstChild("scriptname") == nil then scriptclone.Parent = Workspace end
and then it clones again and again
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pasja
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| Joined: 26 Jan 2011 |
| Total Posts: 334 |
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| 08 Dec 2011 01:06 PM |
local a = Instance.new("Hint") a.Parent = Workspace a.Text = "Yourtext" |
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TameDrone
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| Joined: 09 Dec 2010 |
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| 08 Dec 2011 05:35 PM |
| Skipper those are more like folders rather than objects but I forgot 'camera' can be removed, it can be changed and cut but no matter what, it's always there. |
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| 08 Dec 2011 06:12 PM |
| Perhaps if the person deletes your message of credit, the the whole model could be deleted? But I guess if they were smart, they would move the script, or disable it, then delete it, so that might not work out... :| |
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Jagger19
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| Joined: 14 Jun 2008 |
| Total Posts: 1877 |
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TameDrone
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| Joined: 09 Dec 2010 |
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| 09 Dec 2011 07:04 PM |
| It's virtually impossible to make anything there is, un removable, anything that can be created can be removed. Especially on a virtual computer game. |
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hung999
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| Joined: 19 Sep 2008 |
| Total Posts: 819 |
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| 09 Dec 2011 07:09 PM |
| Encrypt the whole script including the main script so they don't know what it is . |
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