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| 07 Dec 2011 07:49 AM |
elseif foilbool.Value then name.Visible = false namelabel.Visible = false gobtn.Visible = false wait(1) s = Instance.new("Part",Workspace) s.Material = "Foil" s.Name = name.Text grassbool.Value = false nameframe:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0,0,0,0),"InOut","Quad",1,true) end end )
This works but when it makes the part it makes to many. How do I make it where it only makes one?
~I'm old Greg!~ |
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| 07 Dec 2011 09:10 AM |
Bump
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 09:20 AM |
Nope.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 09:26 AM |
| You could make a variable so when you make a brick it sets it to 1 and if the variable = 0 then make a brick... |
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| 07 Dec 2011 09:28 AM |
Lemme try again heres a ex brick = 0
if brick == 0 then -- do stuff brick = 1 else print("Brick already there!") end
Is that what you want? |
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| 07 Dec 2011 09:28 AM |
Wha?
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 09:32 AM |
Still didn't work.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 10:08 AM |
It still makes to many parts.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 10:08 AM |
| Then only make it clone it 1 time.... |
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| 07 Dec 2011 10:43 AM |
It doesn't clone. It makes the part.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 10:56 AM |
| Then only make it make a part 1 time... |
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| 07 Dec 2011 11:22 AM |
How? That was my first question. and it never got awnserd.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 11:23 AM |
....... m = Instance.new("Part") m.Parent = game.Workspace.
Lek dat. |
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| 07 Dec 2011 11:24 AM |
I already did et but et didn't work.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 12:27 PM |
@poke
shut up you have no idea what your talking about.
@Biker
Is this an Touched function? Where the player touches the brick then the part gets made? |
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Y5X
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| Joined: 28 Nov 2011 |
| Total Posts: 154 |
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| 07 Dec 2011 12:30 PM |
Please post the entire script.
~({ Script Helper })~ |
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| 07 Dec 2011 12:35 PM |
The entire script is over 700 lines and I already fixed it.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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| 07 Dec 2011 12:36 PM |
@Pen, No this is a plugin i'm working on.
~Cows go MOOO, Ducks go quack, Bikerking200 goes Mommy?~ |
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