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| 03 Dec 2011 07:37 PM |
| How could I make the animations work? (Not animations like in tools or dancing..) |
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Beauu
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| Joined: 25 Nov 2011 |
| Total Posts: 214 |
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| 03 Dec 2011 07:42 PM |
| GOOD LORD, WHY DO YOU HAVE TO MAKE SUCH A LONG TITLE? |
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| 03 Dec 2011 07:45 PM |
| Omg I didn't notice.. but could anyone help? |
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Beauu
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| Joined: 25 Nov 2011 |
| Total Posts: 214 |
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| 03 Dec 2011 07:49 PM |
Because Animations is uncopyable for some reason. You have to set copy it seperately. Also, why you even attempt to copy your player into Solo? |
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| 03 Dec 2011 07:50 PM |
| Because hats are annoying and I wanted them on my npcs. |
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OzzyBlox
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| Joined: 04 Nov 2009 |
| Total Posts: 14166 |
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| 03 Dec 2011 07:50 PM |
| Copying your character requires more than just copy and paste in Build Mode. |
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Beauu
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| Joined: 25 Nov 2011 |
| Total Posts: 214 |
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| 03 Dec 2011 07:52 PM |
=> hats are annoying => I wanted them on my npcs I'm done with you already. |
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| 03 Dec 2011 07:54 PM |
| ACTUALLY, your animation doesn't run because it's in a LocalScript, and LocalScript's run when they are in Player's only (i.e. Character, Backpack, PlayerGui, ect.). Atleast, I'm pretty sure that's what it was. Try opening the Animate in Edit mode and copying and pasting that source. Then, insert a normal Script into your clone and put the source as the Animate source. |
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| 03 Dec 2011 07:54 PM |
| Why is everyone here a troll? |
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| 03 Dec 2011 07:55 PM |
| Sorry about that last comment I was mad at beaull or whatever |
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| 03 Dec 2011 08:39 PM |
| Well it only seems to work ONCE when I hit the > button in studio, and it doesn't work in online mode? Any more help please? |
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| 03 Dec 2011 09:51 PM |
| I also think that it's to do with the joints with the torso to arms and legs, they seem to not work after once... |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 04 Dec 2011 06:34 AM |
I have made animate script some time ago, I just published it (with character :P) http://www.roblox.com/Animate-bot-Bob-item?id=67009659 |
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| 04 Dec 2011 11:46 AM |
| Will it work with any ol' character or do I need a special rig? |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 04 Dec 2011 11:48 AM |
| Ummm.. Works with any character, unless the characters torso or humanoid isn't named torso and humanoid :P |
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| 04 Dec 2011 12:03 PM |
| It uses the walking animation for everything :( |
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su8
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| Joined: 06 Mar 2009 |
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| 04 Dec 2011 12:05 PM |
| I need sit and jump too :C |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 04 Dec 2011 12:10 PM |
I'll will update it when i have time :P, Because i need to go play with my ipad 2 :D |
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| 04 Dec 2011 12:11 PM |
| If you had BC i'd pay you to update it now XD |
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| 04 Dec 2011 12:32 PM |
| Err. Does anyone else have a complete one? |
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av83r
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| Joined: 28 Jul 2009 |
| Total Posts: 2580 |
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| 04 Dec 2011 12:55 PM |
You can't do this. if you try to use the animation script modified to a regular script, it makes a single circuit then the joints break. The best way to get around this is useing weld positions to mimic the motors.
If you're talking about animations in gears, you're sol. NPC's can't read those at all because they run localy. I'm looking into a possible (but complicated) way to fix this. |
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