Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:07 PM |
I do not quite have a setting for this roleplay, it will be made as it goes along. Your character is an adventurer, a member of a group of up to six people. Adventurers are trained in various skills and travel the world in search of treasure, opportunities, and boredom relief.
I will use a random number generator to determine results of your actions. Your character is very capable of dying.
Character Sheet is as follows:
Name: Gender: Health: 10 (This does not change) Skills (Up to two at character creation): Items (100 gold available at character creation): Other Information:
=Skills= Skills are the tricks your adventurer brings to the table. Ranging from being able to run straight into the heat of battle, to sneaking around a fight, to disarming traps in your way, to spotting ambushes, not a single adventurer is the same.
Here are some example skills. You may post with ideas for a skill you want your character to have, and I will consider it.
Parry - Allows you to block an incoming melee attack once per round.
Silent Moves - Walking around when trying to hide does not make sounds. (+1 to sneaking rolls)
Hunt - Gives you an easier time tracking down something. (+2 to rolls involving tracking/hunting)
Remember, these are only examples and you can come up with your own, just check with me to see if they are okay to use.
=Items= Items are what your adventurer uses to accomplish his goals. Armor, weapons, devices, there's many items you can use, but they are not free - luckily, you have a hundred gold coins to use to buy what you need!
I have a list of available items right here. You can suggest items you want, and I will put a gold price on it.
Full Plate Armor - 80g - +3 defense Chainmail - 50g - +2 defense Leather Armor - 20g - +1 defense + Finely Crafted - 20g - +1 defense to armor (ex. Finely Crafted Chainmail would give +4 defense, but costs 70g)
Weapons usually cost about 10g for a small weapon, 20g for a medium-sized weapon, and 30g for a large weapon. You can have any weapon you want (within reason), as long as you can pay the fee (and I can google it and see the size of the weapon! + Masterwork - 30g - +1 attack There are a variety of materials you can buy to make your weapon + Bronze - 5g + Iron - 15g - +1 damage + Steel - 30g - +2 damage (So, a masterwork steel large weapon would cost 90g)
You can also buy other items, like caltrops (5g per bag, hurts and slows down enemies) and rope (4g a coil).
==Example==
Name: Coolguy Mcaxecleaver Gender: Male Skills (Up to two at character creation): Cleave (Can hit an extra enemy with an attack), Charge (Run towards and attack an enemy) Items (100 gold available at character creation): Leather armor (20g), masterwork iron greataxe (75g), rope (4g), bag of rocks (1g) Other Information: None
=Rules=
When you attempt something, I will roll a six-sided die and post the result, adding in various modifiers like attack and defense. An opposing roll is made to see if you succeed or fail.
Example - Coolguy Mcaxecleaver chooses to charge at an enemy, with another one near the target. Coolguy rolls a 3 +1 on his attack against the target, and a 1 +1 on the Cleave effect on the other enemy. They both have a base defense of one (leather armor). The target rolls a 3, the other enemy rolls a 4. The first target is hit. The other is not. The target takes (I rolled a 5) six damage.
Other than that, it is standard roleplaying fare.
Have fun and sign up! |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:13 PM |
| Remember, if you have an idea for something, just tell me it, and I'll see if it fits! Also, who is to say you can't use a skill slot to get a little extra gold? |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:16 PM |
| Also, I would be more than willing to make a character sheet if the system is a little confusing - just tell me what you would like, and I'll see what I can do! |
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| 29 Nov 2011 08:26 PM |
Name: Dean Reeto Gender: Male Skills (Up to two at character creation): Charm (Can talk people out of things, Battle, Captured ect.), Barter (Lowered price on various iteams) Items (100 gold available at character creation): Leather armor (20g), Steel Katana (50g), rope (4g), Iron Dagger (25g) Other Information: None
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| 29 Nov 2011 08:26 PM |
| (Is that good? And would it be lowered price on a few things since I have the "Barter" skill?) |
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| 29 Nov 2011 08:27 PM |
| (and yet you barely see any 07's around anymore here.) |
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kopaka
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| Joined: 14 Dec 2007 |
| Total Posts: 12448 |
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| 29 Nov 2011 08:30 PM |
Name: Bronn Varys Gender: Male Health: 10 Skills (Up to two at character creation): Parry, Hunt Items (100 gold available at character creation): Chainmail, Steel Greatsword. Other Information: None. |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:39 PM |
Dean Reeto is accepted (+1 to rolls that involve persuasion, -5% gold cost on future purchases)
Bronn Varys is 10g over the available funds.
Also, a new addition, not something you need to worry about yet - LEVELS because no true scottish RPG would be complete without them. Don't worry, you're not going to have to go to the Peninsula of Powerleveling!
=Levels= As you go on in your adventuring career, you will become more experienced, and learn new tricks. Leveling in ROBLOX RPG doesn't run off of punching hogs until you hit 10k xp or something. When you accomplish a sufficiently difficult task, or complete a major story arc, you will level up.
Your health goes up by one per level. You gain one additional skill every two levels. Your level is added to all rolls
Also, if your adventurer learns something (ex. Takes a lesson from a swordfighting grandmaster), they might learn another skill related to the lesson (ex. Being able to disarm an opponent) |
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kopaka
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| Joined: 14 Dec 2007 |
| Total Posts: 12448 |
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| 29 Nov 2011 08:40 PM |
| (Sorry, my mistake, Iron?) |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:40 PM |
| Iron would work, and it leaves you with an extra 5g left over. |
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kopaka
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| Joined: 14 Dec 2007 |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 08:43 PM |
| Alright, you are accepted! Once we get another person, I will start the adventure. |
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| 29 Nov 2011 08:47 PM |
Name: James Martin Gender: Male Health: 10 (This does not change) Skills (Up to two at character creation): Hunt, Silent Moves Items (100 gold available at character creation):Fur Armor with leather binding, a wooden oak bow, and a quiver of 64 arrows. A small Silver Dagger with a ruby in it. Other Information: James is a treasure and animal hunter.
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Jerec
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| Joined: 04 Oct 2010 |
| Total Posts: 1119 |
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| 29 Nov 2011 08:51 PM |
Name: Zeno Gender: ma.le Health: 10 Skills: Inventing (can I have this?), sword fighting Items: 100 gold, a pirate broadsword, a flintlock pistol Other Information: N/A (is this an ok character?) |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 09:08 PM |
James - I'd say standard 20g for armor, 5g for bow, and 40g for the rather expensive dagger (I'll throw in Masterwork into the mix for free, considering the price). I also have a note about ammunition that I would like to add - read on.
Zeno - Inventing would allow you to attempt to make devices, and I guess sword fighting would give +1 to attack rolls when using a sword. I'll price the flintlock pistol at 60 gold, implying you have ammunition for it, and you're going to need to tell me if the broadsword is medium or large sized. So you should have 10-20g left to spend depending on size.
=On sizes= I will flip a coin to determine damage on weapons, and differently sized weapons do more damage. Heads is 2 damage, tails is 1 damage.
Small: 1 flip + 1 damage Medium: 2 flips Large: 2 flips + 1 damage
Arrows would be classified as Small, and so would bullets for sake of damage. Also, I feel that managing all that would be quite irritating, so it is implied you have infinite ammunition.
=ADVENTURE STARTS TOMORROW I HAVE PHYSICS WORK TO DO= |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 09:09 PM |
| Edit on Zeno - Flintlock would be 20g, considering it would likely be made of steel. You have quite the pretty penny you can spend there, I would use it! |
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Walyn
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| Joined: 30 May 2007 |
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| 29 Nov 2011 09:14 PM |
| Edit on Zeno x2 Combo - I mean 35g. Stupid me being human! Mistakes are to not be accepted! *executes self for failure* |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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| 29 Nov 2011 09:22 PM |
| But of course, level ups! It's an rpg! |
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| 29 Nov 2011 09:23 PM |
| Walyn, do you play Runes of War? |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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Walyn
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| Joined: 30 May 2007 |
| Total Posts: 14570 |
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