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| 30 Nov 2011 09:15 PM |
Yes. That's right. Another problem with the filter.
The filter detected models created by the ROBLOX admins as non trusted. In fact, I just reuploaded some stamper parts from gametest on the normal site, and it put them as non trusted. It's not like they're malicious, they're identical to the ones uploaded on the user ROBLOX on gametest...
Look at the models of this user: http://www.roblox.com/User.aspx?ID=21505593
They're all from gametest, they're all for the stamper tool, they're all on the ROBLOX account on gametest and most of them aren't trusted.
Therefore, I can't put them in a set, therefore, I can't use them in the stamper tool using a set and anyways I couldn't even without using sets because the scripts wouldn't insert.
Seriously? This is not the first time, neither the second time, neither the third time that this filter causes me problems. Look, if you can't make a filter that doesn't detect that much false positives, then don't make a filter at all. It's not like the filter protects any place from anything.. as I've personally uploaded many viruses without the filter considering them as non trusted (in fact, it looks like the trusted system works completely based on an account's time on ROBLOX, profile views, place visits, popularity, etc).
~ An annoyed ROBLOXian |
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| 30 Nov 2011 09:17 PM |
| WHY DO WE HAVE A TRUSTED SYSTEM AT ALL?! |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 30 Nov 2011 09:18 PM |
| The InsertService update is retarded and should be removed altogether. That's just my opinion, though. I think that noobs should just have to live with "virus" scripts and not wipe out all free models because of a few "viruses". |
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| 30 Nov 2011 09:20 PM |
| Well, arceus, actually, it does fail. The admins put the hash of most viruses somewhere and made these viruses automatically get deleted, so anyways, the most common viruses were removed. And the trusted system doesn't detect viruses at all. I've myself done some tests and I've concluded that the models it considers as trusted/not trusted are almost completely random. I did the tests both on my main and on an alt, all the models on my main except one were considered as trusted and almost all the models on my alt weren't considered as trusted, in fact, there were more trusted viruses than trusted normal models, but I did upload a few more viruses than normal models, to say the truth. |
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| 30 Nov 2011 09:22 PM |
Seriously, these models are by the ROBLOX staff. Why did the filter not consider them as trusted?
My opinion on the filter: it is completely random, but cares about the popularity/time on ROBLOX/place visits/profile views/whatever characterizes a main account from an alt. |
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| 01 Dec 2011 07:11 AM |
They should make a sandbox where they test each model somehow automatically.
Like see if the scripts spread, if it lags to death or if tons of randomly placed objects in the sandbox get edited visibly, like sizes changed or positioned or cframed or stuff added in them...
Now, if the model does not pass, it should be examined by a mod, so that it can be checked if it really is a virus or just a "Make ure plaice look random script pl0x v1.35" thing. |
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HotThoth
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| Joined: 24 Aug 2010 |
| Total Posts: 1176 |
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| 01 Dec 2011 12:04 PM |
> where they test each model "somehow" automatically.
The problem here is that "somehow." Let's say a virus script is written like this:
function killEverything() while true do end end
wait(1000) killEverything()
How can we possibly create a program to automatically test it? Unless we actually go into the source code of this virus script, we can't. Any test we run that takes less than 1000 seconds won't discover a virus. And if we make our tests run for 2000 seconds, then the badperson can just change the wait(1000) to a wait(9000).
Furthermore, mod-examination is not practical. For images it's ok because a mod can look at 20 thumbnails in 5 seconds and can immediately see what to ban. How long would it take a mod to look through a single model? With 10 scripts, each of which has variable and function names like "lollerskates" and "pickles"? With code that's been obfuscated and has to be run with a loadstring? With the number of models that get uploaded all the time, you'd be waiting for months to get a model uploaded :P |
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HotThoth
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| Joined: 24 Aug 2010 |
| Total Posts: 1176 |
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| 01 Dec 2011 12:07 PM |
@Jul: then stop uploading to your alt! :P
Just upload to ur main and give to your alt. InsertService now lets you insert non-public models as long as (if and only if) you own them, so there's no need to obscure the origins of a model by uploading it to an alt anyways. |
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| 01 Dec 2011 12:15 PM |
Idk, make wait wait smaller time but return what its supposed to wait, and run it for some high amount of in game time as it doesnt really matter if it runs after 2 days as the server isnt up anymore...
And i dont mean that this would be perfect but at least obvious not viruses wouldnt pass...
Though i thought mainly of models with only a script or a bunch of parts and a hundrdd or 2 lines of script :P
I wouldnt actually mind if they were checked first... Just make them not appear in free models until checked but allow usage thru inser service or something |
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coplox
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| Joined: 07 Jun 2008 |
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| 01 Dec 2011 12:34 PM |
>allow usage thru inser service or something
What you should say is "allow usage **OF** InsertService or something"
Seriously, What is the point of having InsertService anyway if you are limited to the owner's models? |
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| 01 Dec 2011 03:01 PM |
| Why did they have to update the filter in the first place? Now my InsertSerivce Plugin does not work and my Friends Server's Insert Command insert/workspace/ID is now broke as well...I do not like this. |
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| 01 Dec 2011 03:02 PM |
| The only things i can insert now are the hats and gear ROBLOX made....EVERYTHING ELSE IS LOCKED. AARRRRGHHHH! |
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| 01 Dec 2011 04:11 PM |
"Just upload to ur main and give to your alt."
Why do you think I upload it on my alt? So I don't have to go through 2 billion pages of models everytime I want to update a model related to a certain project. I'm not doing it to "obscure the origins of a model"..
I don't want to have to search through 2 billion models everytime I want to find a certain model. |
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| 01 Dec 2011 06:40 PM |
Well, the few times I use free models (for meshes), this is what I do: I put it into Lighting and run a script to check for 'additional items'.
Why not have the insertService do something similar, quick running it through an 'empty action' folder, to check for invisible items, and scripts.
When it finds the scripts, it notes it to the player, and then the player can read it before adding it. (Of course, you can try adding red flag material checks too for less scripting professional players, but that can get a bit tricky with the freedom of programming).
Of course, when these scripts are shown, and visible to the 'taker', they may well not know what's good or bad, so advise them if they don't know (in the pop up tab?), to ask Scripting Helpers. (Or even a new Forum, is this Virus, or such)
Then, if they have confirmed the scripts, or removed them, the model is added to the game. It adds a couple steps, but it gives the player freedom to know what's being added in beforehand.
And think about some of these viruses sources, they're so rediculously obvious they're bad half the time, even those with poor understanding of Lua will at least question it.
That's just my idea for an answer, though. |
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| 02 Dec 2011 09:30 AM |
| I think they should just implement a rating system or something like that. And force comments to be allowed. Why do they even disallow comments, if i see them disallowed somewhere i immeaditly know the thing is an epic fail, its copied, stolen or everyone hates the owner for the above reasons. |
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