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Re: ok so i need help making a game

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panickyonion is not online. panickyonion
Joined: 13 Jul 2011
Total Posts: 2731
01 Dec 2011 06:32 PM
im making a game and i need something interesting to do its called a pirates life i mean how would i make something where like you can acuually move the ship and get gold on it to buy stuff will you help me come up with an ideas go there if you want to(FREE ADMIN FOR NOW).
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PrinceOfCamelot is not online. PrinceOfCamelot
Joined: 28 Oct 2009
Total Posts: 4685
01 Dec 2011 06:40 PM
Imagination.

Use a free model ship gyro script
Add a gold leaderboard, make treasure chest that increase the Gold Leaderstat value
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panickyonion is not online. panickyonion
Joined: 13 Jul 2011
Total Posts: 2731
01 Dec 2011 06:40 PM
CAN YOU PLEASE SEND LINK?
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PrinceOfCamelot is not online. PrinceOfCamelot
Joined: 28 Oct 2009
Total Posts: 4685
01 Dec 2011 06:55 PM
insert this into your ''treasure'' brick


local ting = 0 --debouncer

function onTouched(hit)

if ting == 0 then --debounce check
ting = 1 --activate debounce
check = hit.Parent:FindFirstChild("Humanoid") --Find the human that touched the button

if check ~= nil then --If a human is found, then

local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
local stats = user:findFirstChild("leaderstats") --Find moneyholder

if stats ~= nil then --If moneyholder exists then
local Gold = stats:findFirstChild("Money") --Get money
Gold.Value = Gold.Value +100 --increase amount of money by the number displayed here (100)
wait(3) --wait-time before button works again
end

end

ting = 0 --remove debounce
end

end

script.Parent.Touched:connect(onTouched)
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PrinceOfCamelot is not online. PrinceOfCamelot
Joined: 28 Oct 2009
Total Posts: 4685
01 Dec 2011 06:55 PM
oops change

local Gold = stats:findFirstChild("Money") --Get money

to

local Gold = stats:findFirstChild("Gold") --Get money


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