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| 01 Dec 2011 11:17 AM |
"Naval Warfare"
Objective: To get rid of all enemy units or conquer all islands.
Buildings: Docks - Creates smaller ships like Fishing Ship, Transport Ship, and Construction Ship Naval Shipyard - Creates larger ships like Ship Crusher, Battleship, Explosive Ship, and Fire Ship Oil Refinery - Gives twice as much Cash income as fishing spots. Built over oil in the ocean. Water Mines - Buoys that have mines on it Water Turret - A turret built on water, on top of a buoy. Land Turret - A turret build on land. Barracks - Creates Minutemen that can ride on Transport Ships to islands and help destroy buildings, or defend an island. Lighthouse - A cheap weak building that you place on islands to create other buildings on it, rather than starting off an island with an expensive building.
Units: Ship Crusher - A ship with an iron bar strapped to the front that springs forward on ships in front of it, damaging them Battleship - A ship with multiple cannons on it, very strong Construction Ship - Needed to create nearby buildings on/partially on the water. Fishing Ship - Gathers fish and gives you Cash off fishing spots in the ocean. Minutemen - Soldiers created on land that attack nearby land units/buildings Explosive Ship - Ship that explodes when near enemy ships/buildings and causes high damage Transport Ship - Can carry Minutemen to other islands to help destroy buildings on it. Fire Ship - Launches fire when near an enemy that can hit multiple targets
You cannot create buildings on islands that have an enemy nearby/on it. If no enemy is on it, you will need a Construction Ship near it to construct a Lighthouse, which can act as link for other more expensive buildings. Docks/Naval Shipyards need to touch both water and land to be built. To conquer an island, you must send ships and maybe Minutemen to clear out all buildings on the island, and also kill nearby enemies on the ocean to start building on the island. Fishing spots are places on the sea that can produce cash income if Fishing Ships are told to fish there(only one ship per team per fishing spot). Oil spots are in more dangerous parts of the ocean, and create more income when an Oil Refinery is placed on it. Enemies can create one there also.
I want to make the game mostly about navy stuff, so I'm not going to be adding many other units like soldiers/tanks and planes. Maybe another soldier type, but mostly I want more ships and building ideas. Post suggestions.
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| 01 Dec 2011 11:20 AM |
Ok, Again....I need some more help. A easier job here, but another idea.
For the first 10 minutes of the game, Command Centers have double attack points. Command Centers, Headquarters, Forts, Turrets, and Heavy Turrets can now garrison units(of varying amounts). Added Transport Tanks and Transport Planes. They can carry 5 soldiers each. However, if the transport(or the garrison building dies), any units inside will be hurt. Some may die if they were already hurt.
Also added mines. They do not count as a building, and do not have a limit. But they cannot be removed either. They can take out a Heavy Soldier completely, or about a third of a Tank's health. Pretty useful when you've got almost nothing and someone is about to attack you. I added an extra GUI part to the Int. You can see all your unit's health now, and choose to ungarrison one individually if you want.
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| 01 Dec 2011 11:23 AM |
Wrong section.
No one here cares. |
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| 01 Dec 2011 11:26 AM |
Lovely. Anyway I haz a new one! I need more help
This is a new RTS(Real Time Strategy) game I've been thinking of. I don't know if I will make it or not, I'm still brainstorming things about the game. So far I have this:
Objective of the game is to capture all enemy planets/destroy all enemy planets. Each team starts with one planet and three small space fighters. You may be able to build additional structures on the smallish planet, but for the moment it only has one building, possibly simply called the "Base". Your job from here is to get an extra cash income. "Power Plants" in this new game would be "Solar Panels" which go a certain distance from miniature suns. One solar panel per sun. After you get enough money, you can create a few(for now) buildings. Basically Tank Factory/Barracks/Airport, just in outer space, and definitely not tanks/soldiers/planes. Tanks would be slow, powerful, expensive, high-health fighters. Planes would be quick, medium health, medium power fighters, and Soldiers would be medium speed, low strength, low health fighters. You can create structures anywhere in outer space, as in, 3D, just as long as you have an existing building, or an acquired planet nearby. From there you will try to defeat your enemies by destroying their units and buildings. You can direct your units to go anywhere in space, even to infinity, therefore I will not force you to kill all enemy units to win, but claim all planets. So "escape" is not really possible.
Planets will have a building that will signal that they have been claimed. You may be able to build additional buildings from there, probably turrets. To claim a planet, all buildings must be killed, and no nearby enemy units(even those who never owned that planet) can exist. After that, you are allowed to build a Link, and then claim the planet.
Planets probably will not be very large, so don't think of Conquerors sized planets with cliffs and all that. It will probably be about the size of a nice base in The Conquerors.
Space Links may be the only buildings that are allowed to create "Astronauts". These units cannot go more than a certain distance from a building, because they will be "tethered" to the nearest building. They cannot attack, but they can repair any building(and maybe units, I'm thinking about it). However, the "plane" fighters can transport these astronauts from place to place. They cannot be released unless in proximity of a building, and will die if the plane dies without releasing it.
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| 01 Dec 2011 11:29 AM |
| What part of "Nobody cares" Don't you understand? |
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| 01 Dec 2011 11:45 AM |
I'm bored.
Might as well report him for spamming in the wrong section. |
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