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| 30 Nov 2011 06:37 PM |
[I've reposted this because of the inactive characters and abrupt turn of events.]
The Artisan had given us life. He had given us each a fragment of his soul, sacrificing his life for ours.
But why?
We don't entirely know, but we have established our own priorities.
Twenty creatures lu.rk through the abandoned streets of a city beneath the surface. These creatures each have their own capabilities, advantages. Day and night, we feel anxiety and dismay. We are utterly wooden figurines concealed within the shadows. The shadows are our only secure segments of the city. Street lamps illuminate most of the city. Neighboring houses had crumbled to heaps of stone and brick. Public city buildings had caved in, demolishing any mortals that had been inside before the cave-in.
What are we supposed to do? We are the only survivors in this cavern city. We had been confined within the ground with twenty savaging beasts that would not show us mercy.
If the Artisan had intentionally created us to challenge the Beasts, he had failed to do so.
We are cowards. We are feeble, insecure stickmen - and women - with only two alternatives - We could:
A) Live in secrecy, fleeing from our pursuers and hunters, gathering what food we could and staying concealed within the thick shadows.
B) Trek through the winding, gloomy Tunnels that had an anonymous terminal. But we were MUCH too cowardly to take any chances.
Neither of these alternatives are privileges, of course. But with no other option in our predicament, we've chosen to stay within the city boundaries, regardless of the possibilities. We have been fleeing from one end of the city to the other. There is no daylight in this forsaken hole. There is no plant life, nor animal life, as well. We now believe fleeing is trivial. What other choice do we have but to hide behind paintings, and inside tin cans? We are the Twelve, most likely created to protect the mortals, but that had recoiled. We are timid play toys whose lives are dependent on the weapons we have constructed, and the objects that give us the advantage to stray away from our foes.
This is our life.
This is how we survive.
But I sincerely believe things can change.
~The Dark Sun Rises, But Never Falls, This Dreadful Crisis, Has Fooled Us All, We Hide, We Cower, In Fear And Doubt, We Take No Risks, We Follow One Route, For Countless Years, We Have Been Trapped, They Are The Beasts, And We Are The Rats, In This City, We Survive, In This City, We Dwell, They Are The Rulers, And We Are The Twelve~
-A Poem By Number Thirteen, Whose Spirit Shall Be Forever In Our So.uls
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=RULES= No Godmodding No Criticism/Trolling/Flaming Respect Eachother The RP Will Pause Whenever I Leave Unless I Say Otherwise Use Grammar Be Descriptive In Your CS Story-Mode RPing Only You May Only Have One Main Character Do Not Control Others' Characters! PLEASE INCLUDE YOUR CHARACTER'S NAME IN EVERY POST! PLEASE!!! You Must Be Accepted to Begin In Your First RP Post, Include the Word 'Twelve' Above the Post if You've Reviewed This List Don't Whine/Beg/Complain Please Be Engaged in This RP if You Are Going To Join You Must Abide By the Descriptions On Each Character DO NOT Complain if Your Character Dies - Your Character Will Most Likely Die PLEASE PICK THE CHARACTER YOU WILL CONNECT TO THE MOST Long Posts Please. I Don't Want Any Short Posts.
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=THE TWELVE=
--They wear scrap metal for armor, which are bolted together. Beneath it, they wear spare fabrics they've obtained from the rubble of buildings.
--They each possess a different type of weapon that they've constructed from scraps of metal, and other objects.
--They each have their own perks, capibilities, and behaviors.
--They are all wood carvings, obviously.
--They are a bit smaller than an average-sized rat.
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[NUMBERS]
{ONE} One has been alive the longest. He has a bulky, ponderous figure. He possesses two large kitchen knives he's retrieved from the rubble of a neighborhood house. He wears loose clothing beneath his crimson red and light brown armor. He wears a small, green helmet he's attained from another house. He wears a belt around his waist. He carries a large, ponderous mace to protect himself and the others. One is fierce, aggressive, and even arrogant at times. He's very much concerned for his team, and would choose to fight their enemies by preference. He can be be very gullible at times, and ignorant. He is also satisfied with this burning city, unlike his despairing team.
{TWO} Two is the craftsman and artist. He constructs weapons, transportable objects, and a home for the Twelve. He handles the electricity, and development that is required for the team. He's been the next one constructed. He prefers a long iron rod with an arrow head attached to the top by duct tape as his primary weapon. He wears loose clothing as well, but not as much armor as One. He wears a simple plate over his chest with a strap on the back, thick gloves, leather boots, and shoulder pads. Two is timid, attentive, and slightly crazy. He will occasionally stutter, and has a tendency to snap at the others unintentionally. He's mournful and dramatic at times, but not always. In spite of his peculiar behavior, he's an amazing assembler with brisk hands. He may not be the most impressive fighter, but he battles properly.
{THREE} Three is a dauntless female with magnificent agility and swift movements. She carries two jagged daggers that were suitable for her size. The blade's tip is dull, but the edges are very keen. She wears no armor whatsoever, despite the one iron helmet similar to a knight's. Her behavior is comparable to One's. She's fierce, and eager to fight. She is very wise, and c0c.ky, and she is sometimes referred to as 'Cheeky Three'. However, in the most drastic situations, she can express the other side of her that she commonly restrains from expressing - Deep concern for her team, and a fondness she has for one Number in particular.
{FOUR} Four is a wise, clever old man with unnatural speed. He wears a dark green cloak, usually concealing his face. His voice is deep, and raspy. He wears no armor, and still succeeds in battle. He may be the best fighter on the team. However, he strictly demands the others to stay inside and away from the Beasts by all means. The others follow his commands, but only because he is the wisest and oldest - He had been developed this way - and most experienced. He is also armed with a bow, and several arrows with ignitable tips. Not only that, but he consists of a wooden staff with one curved end. Strands of red ribbon curl around the entire rod. As said before, Four is wise and clever. He has great senses, and is very aware when a Beast is nearby. He has protected his team for years, hesitant with every step he takes. He may be a leader, but he fears the Beasts more than anyone else. *Four has lost both of his eyes to a Beast when trekking through the city. He had attacked the Beast in his own defense, but it was too much for an old feeble man like himself. The Beast had demolished his sight. He now attacks anything when his vibes had begun to process. But who's to say you need sight to fight?
{FIVE} Five is a witty huntress whose objective is to gather food and supplies. She visits specific locations, and avoids others. She is very shy, and she disapproves of having all the attention on her. She respects Four more than anyone else. The reason for this is left anonymous. She wears a light blue cape that billows in the drafts that come from the Tunnel entrance. She wears metallic boots, and chain mail. She wears atop her head a lightbulb attached to her helmet to shed light on her path through the winding streets. She carries a cutlass-like sword with a flimsy blade.
{SIX} Six is Five's hunting partner. He wears a similar outfit, although his cape is a darker shade of blue. While Five busily gathers food, Six gathers materials for weaponry and other househeld items. He is very bold, and has a boisterous voice. However, he has random black outs every once in a while. He is attracted to Five slightly, but he never expresses his true feelings for her. He keeps a sketch pad [Or, in other words, a ton of torn sheets of paper attached by scotch tape] to doodle in every night, mostly drawing Five. He prefers a sharpened stick as his weapon-of-choice, in spite of Four's disapproval. Only one leaf remains one the stick.
{SEVEN} Seven is very frail and slim. She wears very light armor, as to believe heavy armor would crush her. She carries a circular shield, and a small, light sword. She usually carries coins in her pockets for reasons unknown. Seven also wears leather boots, white, leather gloves, and a white face mask, similar to a threatre mask. Seven isn't the best fighter, but she's very useful to crawl through gaps much too small for others. She is very secretive and solemn. Not much is known about her, and she intends on keeping it that way. Strangely enough, she doesn't have much concern for the others. She doesn't believe they're her true family. She prefers to live alone, but Four won't allow it.
{EIGHT} Eight is the brilliant genious who knows the safest locations and routes throughout the city. He's calculated where the Beasts are most likely going to appear throughout the day. He's even discovered a couple of their locations. He's mapped out the entire city several times due to the rapid changes. His rooms consists of shelves stacked high with books. He's had Two create ladders and ramps connecting each shelf, so he may reach any book he desires. He wears blue striped fabrics and a matching headmask. Atop the mask he wears a straw hat, which is another one of Two's designs. He may not be the most prime fighter, but he is still a useful companion in battle. He has broad, metallic claws that he can fasten onto his fingers so they won't easily slip off. In spite of his brains and intelligence, he has a great sense of humor, and a great, broad grin that he wears oftently.
{NINE} Nine is an extreme risk-reward kind of girl, with a tendancy to overlook the size or strength of an opponent, she'll jump into battle before thinking ahead and assesing the situation. Nine wears a medium-sized tin breastplate, with leather pantlegs and a small necklace strung with human teeth found among the ruins. She wields a long staff, with a sharp piece of rusted iron tied to the end with dead grass. Nine is easy to get along with, but can quickly lash out at someone if she feels they've gone too far into her "personal bubble".
{TEN} Ten is a very calm, patient female with a harmonious behavior. She is very agreeable, and supportive. Ten wears a white, hoodless cloak with deviant black inscriptions on the back. Beneath her cloak, she wears leather armor strapped together by velco. She carries several vials of poison in her wide, light brown leather belt around her waist. She's obtained this poison from contact with a Beast. She now uses it against them. She also carries with her a grappling hook to use in the most unfortunate situations. She keeps the hook strapped to her belt most of the time. Ten has two sides to her personality. She is very solemn and strict in difficult situations. She puts effort into her battles - as well as her retreat from pursuers. Ten is also easily angered, but it's too often that she's frustrated.
{ELEVEN} Eleven is the only medic the entire team contains. He wears a thin, loose white fabric shirt with pants created from the same material. He wears a small, plastic bag over her head with a twig protruding from the top. His room consists of several beds, as well as tools to repair damages and vials of medicine to heal the ill. He is very aware of what he is doing, and heals rather quickly. He is not armed with any weapon, for he doesn't fight. But, in any case, he can use scissors he stores in his room for his own defense. Eleven is frantic, and distressed if the injuries are terrible. He worries that he may do something wrong during the process. Fortunately, his team is very supportive of his work, so he has very little to worry about.
{TWELVE} Twelve is the obstinate, intractible on the team. He is not agreeable with any of Four's suggestions, and intends to disapprove of them. He brings us conflict and distress within the team most of the time, and prefers to fight on his own. He wears thick armor and metallic boots. He also wears a bird-like helmet with a broad, iron beak and several different shades of orange. Beneath his armor he wears thin fabrics with peculiar patterns on them. He is armed with matches, a shortsword, and several ropes that he carries in a small shoulder bag. Twelve will commonly have random outbursts, and obsolete insults. He is always certain his decisions and comments are valid, although the rest of the team disagrees. He also believes he's the most important, while the rest are inferior. *Twelve has had this sort of behavior since the tragic supposed death of Thirteen. They had been very close friends.*
=Acquired Characters= One - Two - Graulas Three - ... Four - TaiWolf1234 Five - ... Six - ... Seven - ... Eight - ... Nine - ... Ten - ... Eleven - ... Twelve - ... |
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