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| 27 Nov 2011 11:51 AM |
I'm not sure why this won't make an "offset"....
~ Pos == BodyPosition ~ _G.Mouse == Mouse
Pos.position = _G.Mouse.Hit.p * CFrame.new(7, 0, 0) |
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| 27 Nov 2011 12:07 PM |
Umm, why exactly would you multiply a Vector3 value by a CFrame value? Try removing the p after Hit |
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| 27 Nov 2011 12:08 PM |
| And then turn it into a Vector3 value. |
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| 27 Nov 2011 12:17 PM |
Thanks :p, I never worked with multiplying them, as I just learned the main use of doing so. |
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| 27 Nov 2011 12:19 PM |
mah siggy. ~Leaving 4ever on December 14. |
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