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Re: A guide to making good-looking weapons

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InvaderAvP66 is not online. InvaderAvP66
Joined: 24 Feb 2011
Total Posts: 43
03 Sep 2011 04:39 AM
You know how those real good guns look AWESOME? But are impossible to make in edit mode? I'm here to help you make them EASILY (Scripting them not included).

1. Build a big model of it. Could be a laser, a taco that shoots lasers, or a taco shooting laser. Detail it however you want. (Recommend using the floating brick model) (Anchored brick, studs and surfaces will not show up in final model, excluding decals).
FLOATING BRICK: http://www.roblox.com/Floating-brick-item?id=37919657
CFrame editor for more detail, merging bricks, etc, only before step 2: http://www.roblox.com/CFrame-Editor-Rotate-Tool-w-GUI-item?id=55241842

2. Get a reducer script. Such as this: http://www.roblox.com/Mini-map-maker-for-wepons-item?id=16999749

OPTIONAL STEP 3: Go to the script, and modify the scale of 1 / 25 to however smaller (Or bigger, if you want) the weapon will be when you use it.

4. Insert a model into the workspace (It is easier an empty model) and put the script in, then rename the model to something easy to remember.

5. Name the grip point of the weapon 'Handle' without quotes.

6. Go to test mode and go to the explorer.

7. Find the model the minimap script was in, and get the model to an area near you.

8. Ungroup if you want, or not, and cut out unnecessary bricks, including the basplate in the minimap.

9. You have the look of the weapon. Now, insert a tool into the workspace, and copy the bricks of the gun into that tool.

10. Add a weld script to the tool so it does not explode.

11. Unanchor it.

12. Script, modify, whatever you want to the weapon.

Hope it helps. There is a youtube video for that. And this MAY work for vehicles and buildings, too, in reverse (Build a small model that has the inner passages or spaces, change 1 / 25 to +25 / 25, and you got a big building/vehicle/model).
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needyapple1 is not online. needyapple1
Joined: 22 May 2011
Total Posts: 582
03 Sep 2011 04:52 AM
my guns usaly take me an hour for 1.
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blocker8000 is not online. blocker8000
Joined: 08 Jun 2009
Total Posts: 775
03 Sep 2011 06:49 AM
If you're a good maker of guns, it would take you less than an hour :)
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blocker8000 is not online. blocker8000
Joined: 08 Jun 2009
Total Posts: 775
03 Sep 2011 06:55 AM
@ the thread; at number 10 and 11, that's wrong. Your weapon will only break apart(explode) if you unanchor it. DONT EVER UNANCHOR IT. Keep the weapon anchor. Place a Weld script for it to be unanchor. The weld script dosent make your weapon explode.... it will "unanchor itself without the weapon breaking apart. Only when you unanchor the weapon without placing the Weld script.
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InvaderAvP66 is not online. InvaderAvP66
Joined: 24 Feb 2011
Total Posts: 43
03 Sep 2011 07:27 AM
I'm not good at explaining. Thats what I meant. If you want to unanchor the weapon (I did) you need a weld script.
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blocker8000 is not online. blocker8000
Joined: 08 Jun 2009
Total Posts: 775
04 Sep 2011 01:11 AM
Oh ok lol
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DeathForce2 is not online. DeathForce2
Joined: 24 Aug 2011
Total Posts: 268
26 Nov 2011 01:58 PM
when you are building the gun,do you insert the mini-map script into the place, or into the gun itself?
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DeathForce2 is not online. DeathForce2
Joined: 24 Aug 2011
Total Posts: 268
26 Nov 2011 07:23 PM
nvm
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hoboboy119 is not online. hoboboy119
Joined: 15 Mar 2010
Total Posts: 1157
26 Nov 2011 07:55 PM
Don't use a minimap script at all.

That's plain lazy.

Build it the size it will always be, so you can save the effort of using a script.

~♫ Hobo ♫~
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
26 Nov 2011 08:17 PM
*Ahem* My Weapon guide is a few threads up. lol.
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