miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 21 Nov 2011 05:46 PM |
| When you use MoveTo to make a model move do you say MakeJoints before or after the MoveTo? |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 21 Nov 2011 05:51 PM |
| No. First post was how to make a zombie not die when spawn. This post doesn't have to do anything with that. |
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| 21 Nov 2011 05:54 PM |
| You would get the same answer on the other post. |
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miz656
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| Joined: 19 Jul 2010 |
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| 21 Nov 2011 05:55 PM |
| But I didn't get an answer from the other post so please, unless you can answer my question stop spamming. |
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| 21 Nov 2011 05:56 PM |
Wait till you do. Double posting won't make it any faster. |
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| 21 Nov 2011 05:57 PM |
"Hey, let's all make 3 threads with the same question, so then my question gets answered twice as fast!"
No. This only clogs up the forum.
As for your question, it doesn't matter. |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 21 Nov 2011 05:59 PM |
-_-
Then howcome my zombie dies when I added MakeJoints? |
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miz656
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| Joined: 19 Jul 2010 |
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| 21 Nov 2011 06:09 PM |
| Well try switching them and THEN try. -__- |
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| 21 Nov 2011 06:27 PM |
| Neither; the joints remain intact after MoveTo(). |
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miz656
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| Joined: 19 Jul 2010 |
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| 21 Nov 2011 07:20 PM |
| Neither. You don't need to use MakeJoints when using MoveTo. It doesn't break the joints. |
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| 21 Nov 2011 07:30 PM |
| Wait, I thought he was cloning something...? :| |
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| 21 Nov 2011 07:44 PM |
| NO. You don't need :MakeJoints() before or after! |
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miz656
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| Joined: 19 Jul 2010 |
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| 21 Nov 2011 08:09 PM |
| I thought you were trying to CLONE something. -_- |
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miz656
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| 21 Nov 2011 08:12 PM |
| Yes, but I thought you were using MoveTo to move the zombie to a spawn or something after being cloned. |
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miz656
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| Joined: 19 Jul 2010 |
| Total Posts: 15336 |
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| 21 Nov 2011 08:14 PM |
-_-
I'm not working on my tycoon right now. I need VERY VERY help on that :P |
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