1pie23
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| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
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| 19 Nov 2011 09:06 PM |
I have figured out custom classes. Well sort of, I need a little help. It's quite simple, you click a shop button, instead of parenting the tool into your backpack it parents it into your custom loadout. I have 2 questions: 1. How do I make it save, when you die the GUI resets and you get the one in the streater GUI 2. How do I make it so that when a gun is bought, a current gun in a primary slot is removed to be replaced with the new gun.
Please help! |
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| 19 Nov 2011 09:09 PM |
1. Streater?
2. Try setting a value to true or false... put a BoolValue in the Player and just make the primary slot visible based of that. |
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| 19 Nov 2011 09:23 PM |
newproxy(true)
New custom class right there. |
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1pie23
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| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
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| 19 Nov 2011 09:25 PM |
| What do you mean make the primary slot visible? When you die I tried to make (if this was a script inside of the GUI) script.Parent.Visible = true |
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| 19 Nov 2011 09:27 PM |
| Wait, wrong kind of class. I feel stupid now. |
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1pie23
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| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
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| 19 Nov 2011 09:27 PM |
| When I said streater I meant starter |
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1pie23
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| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
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| 19 Nov 2011 09:27 PM |
| Worng class? what were you talki-- Nvm. So how do you make weapon custom Classes save? |
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1pie23
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| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
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| 19 Nov 2011 09:33 PM |
| How do I make data persistance for a GUI, I thought it only works for a leaderboard? |
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