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| 15 Nov 2011 11:53 PM |
I think sky terrains would make a great idea. I have some math to calculate for the sky terrains, it would generate more possibilities onto the sky. I will also not cover the sun and moon! yes, I know people will say this could be scriptable, but think about this math calculation i made for the sky terrains:
ex = 1 + x + x2/2 + x3/3! + x4/4! + xn/n! where n!=n*(n-1)*(n-2)*...*3*2*1. this series which is equivalent to ex is infinitely going to make the sky terrain appear. If the sky terrains will be in complicated orders, it should be like this: c = ax2 + bx.
the simple quadratic equations will make the terrains seem more smoother than it is, regardless of the rough areas that it could crease, more willingly to become more greater than it is equivalent to itself. Now to rise the sky terrain, it would have to be looking more into physics more than math and equivalents to more equal formulas that contains equivalent numbers. That would cause the terrain to move upwards, downwards, left to right.
This is the formula to create the sky terrains to move it: a2 + b2 = c2a = b = 1 and x = c then x2 = 2 Thus x = \/2.
Now what will also make the terrain morph and generate? The composure they need to recomend is the compel that continues to infinity without any discernible pattern. In case of any erasing, here is the forumla to erase those extra terrains you don't need.
A = xy = x (x/v2) = x2/v2 Of course, the forumula must be represented, in that case! This formula must remove any extra forms of the sky terrains, and it will simulate and congest more of a form of an equivalent features.
now to finish it off, this will teach how to start morphing the sky terrains. there WILL be a basic button to start generating, and more codes to colors, volume, size, and how it will be. to make this work, the formula must be UN equivalent in any othert circumstances.
To make the sky terrain volume: x2 + 42 = 1; To make the sky terrain color: ax2 + by2 = 1' And to make the sky terrain size: ax2 - by2 = 1'.
perhaps if you WOULD go a bit farther, there will be some advanced tools you can use to give the sky terrain more of an advanced feature! But this will be an equivalent formula, unlike the volume, color, and size. Here is the formula of the sky terrain advanced tools! ax2 = y there will also be some times when the advance tools will accelerate the progress, leaving the others in a smooth brick, which we all want in our skies! (4!+8)/4 + (2+3*4)^2 + (9+10)(15-21) + 7(17-15) This problem would equal 23, that means it will go 23 times smoother than just the ground terrains. As the hyperbolic hyperventilating features, it will automatically save the terrain and may resume until the nightrest.
BUT it NEVER means that the sky will be all blockish. Using all the tools, including the advanced will make the sky terrains look more realistic more than a usual thing, so whoever whats a rough blocky sky would be totally stupid. :P verbulations simulate the sky terrains more productively than the ground terrains. it would be much easier if the sky terrains would be less laggier than it should be. to reduce lagging for the sky terrains, we must use both equivalent and NON-equivalent formulas, smash it together, and it will all help the reduction of lag. if you just used 2 equivalent formulas, the lag would be stronger, increase, and it will probably crash computers. even if it was the same for 2 non-equivalent formulas. that is why we need 2 opposite of the equivalent formulas. simple math should be solved, and it will count how many blocks that has been generated on the entire sky terrain. to do this, you play on a game, record statistics, and other things. this would make more sense to the english dictionary, and it approves right, associating with the numbers would make the exact era of the numbers that would make the other formula equivalent and both non equivalent. The ventilation will be put onto the parentheses, or brackets i should say, and make the hyperventilation last until the last continuation of the series. the series it then held onto and multiplied into the last two numbers. continuously, i would recommend commentaries and may be reduce lagging. lagging can cause serious damage to your computer, such as slowing it up or making blue screens, but this formula will always do the trick.
Support or not support?
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javiman2
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| Joined: 08 Jun 2010 |
| Total Posts: 1453 |
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| 16 Nov 2011 12:07 AM |
^ Pathetic.
@OP - Love it. You don't see many people actually putting their time into suggestions now a days. Support all of it.
I'd imagine this to come out with Dynamic lighting though. Two smoothing features of terrain. |
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| 16 Nov 2011 12:34 AM |
| thank you! I my majors are physics and math. i think i should be getting a handle of it. and i also used a program to test this suggestion, and it worked perfectly! |
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| 16 Nov 2011 12:37 AM |
| The disappointing thing is, nobody will support it because no child can put these equations together.. Not even a derogatory statement, it is the truth. |
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| 16 Nov 2011 12:39 AM |
I think posting it on a more used forum, such as uservoice (Another roblox S&I that admins use) would be much more effective... I wish today's society wasn't so lazy sometimes.
Even if you didn't get the equations, people could still read what this suggestion will do. >.> Too bad people don't think of doing this too often. |
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| 16 Nov 2011 12:41 AM |
I should also put in a little version so others would understand more better. Thank you for the little advice. :) |
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| 16 Nov 2011 12:50 AM |
| I think i understand. how about the lighting? |
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javiman2
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| Joined: 08 Jun 2010 |
| Total Posts: 1453 |
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| 16 Nov 2011 12:58 AM |
| I'm only 12 I ain't no math genius. |
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| 16 Nov 2011 01:02 AM |
| Then read the suggestion, rather than the math. I'm only thirteen and I know this. I know some slightly advanced physics taught in high school classes, yet we're going over geometry in my current math class. I feel like I'm in a class of idiots because of this. WE ALREADY KNOW WHAT SURFACE AREA, VOLUME, AND FREAKIN AREA IS!!!!! |
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rp069
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| Joined: 22 Apr 2011 |
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| 16 Nov 2011 01:03 AM |
maybe if the post were a little bit shorter?
im 15 so im lazy but still |
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