link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
|
| 06 Nov 2011 07:31 PM |
You know how you can wire things togother? It's controlled by costom events and costom event listeners. THe problom is, they don't have true of false states.
I'm trying to make a brick turn invisible when you turn a switch on. How to I make the brick know that the switch has turned on? |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
|
| 06 Nov 2011 07:43 PM |
| BUmp Bump BUmp need answers, bros and bras |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
| |
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
| |
|
|
| 06 Nov 2011 07:51 PM |
while true do if script.Parent.Position = (1, 2, 3) then game.Workspace.PART.Transparency = 1 end
This might not work. I am a novice scripter. |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
|
| 06 Nov 2011 07:55 PM |
| But how do the cutom events come into this...? |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
| |
|
|
| 06 Nov 2011 08:10 PM |
| Put the script in the lever. Change the position in the script to the position you want it to be in if it is on. Reverse the script for the off script. |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
| |
|
|
| 07 Nov 2011 07:08 AM |
| By yourself, or with my script? |
|
|
| Report Abuse |
|
|
link7002
|
  |
| Joined: 26 May 2009 |
| Total Posts: 545 |
|
| |
|