Nighter8X
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| Joined: 07 Jul 2011 |
| Total Posts: 2249 |
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| 12 Nov 2011 04:27 AM |
| A pirate ship ( BIG ) , ( SMALL ) , (TINY) ive made the ships but i need teh scriptz :3 |
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cgent
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| Joined: 23 Aug 2011 |
| Total Posts: 23 |
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| 12 Nov 2011 06:32 AM |
What scripts?
Ban/Floodcheck |
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smillys
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| Joined: 26 Jun 2008 |
| Total Posts: 324 |
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| 12 Nov 2011 09:15 AM |
Er,I've heard you can get a decant body script and float meshes for a 0 coorinates on your Y axis to make it 'Float' and move,but you'll have to find it,seeing i did not take one.
-=Smillys=- |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 12 Nov 2011 10:16 AM |
*facepalm* Trying to access the Ubuntu side bar in Windows.
PAULJKL'S BOAT TUTORIAL
You need a VehicleSeat,BodyGyro,BodyPosition,BodyAngularVelocity and BodyVelocity.
Insert the BodyGyro and such to a brick that you want as the piece that is at water level.
Edit the BodyPostion's position to the water levels height and change the maxForce to 0,1e+010,0
Change the maxForce on the BodyVelocity and BodyAngularVelocity to 1e+010,1e+010,1e+010
Change the velocity on the BodyAngularVelocity and BodyVelocity to 0,0,0
Then add this script to the piece:
seat = script.Parent.Parent.VehicleSeat seat.Changed:connect(function () if seat.Throttle == 1 then script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 30 elseif seat.Throttle == -1 then script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector * -15 elseif seat.Steer == 1 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,1.5,0) elseif seat.Steer == -1 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,-1.5,0) elseif seat.Throttle == 0 then script.Parent.BodyVelocity.velocity = Vector3.new(0,0,0) elseif seat.Steer == 0 then script.Parent.BodyAngularVelocity.angularvelocity = Vector3.new(0,0,0) end end)
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy"~RadioactiveWafflez |
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