Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 06:13 AM |
http://www.roblox.com/Insert-Block-item?id=65568711 A simple 3 line script that will block anybody that tries to insert anything, as a down side it will also freeze the use of inserting any other models.
It will be updated so it can allow certain models past it soon. Enjoy :D
Exploiting = nil |
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| 12 Nov 2011 06:15 AM |
Hmm...
Will it stop admin exploits? |
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HAMSTARSK
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| Joined: 17 Aug 2010 |
| Total Posts: 11055 |
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| 12 Nov 2011 06:18 AM |
Combrad, i heard you were making the FLAG weps...
So can you make a UMP 45 and M24 SOPMOD for FLAG HSST Loadout?
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 06:20 AM |
It will stop any attempt to insert anything that should not be in-game. Therefore, if people try to add admin commands, there script will crash. |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 06:27 AM |
| Update, if the owner says approve/Id then the model can be inserted. |
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Combrad
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| Joined: 18 Jul 2009 |
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Ryanr23
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| Joined: 17 May 2010 |
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| 12 Nov 2011 10:15 AM |
LOL
they can just delete the script and move on |
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Armanos
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| Joined: 03 Jul 2010 |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 10:29 AM |
| Ryan, the script blocks inserting of script and anything else. So its pretty much impossible to remove without an in-game script. |
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Ryanr23
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 10:53 AM |
combrad... *facepalm* it's called cheat engine. |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 10:56 AM |
It can't bypass this script, this script uses a ROBLOX method, even if this script is removed, it will stop inserting.
As long as its run once at the start of the game. |
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 10:58 AM |
| And how would a script that doesn't exist be functional? |
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Ryanr23
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 10:59 AM |
| Ryan, are you talking to me or combrad? |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 11:02 AM |
| Combrad, I still don't see your logic on how a script that's been removed via cheat engine would still be in effect. Mind explaining that to me? |
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| 12 Nov 2011 11:07 AM |
Hope this works.
Also, hey Combrad :d |
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 11:11 AM |
| Still waiting for a response... |
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Combrad
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| Joined: 18 Jul 2009 |
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| 12 Nov 2011 11:19 AM |
Sorry I took a while.
The way it works is simple. Everything has to be inserted with this method. game:GetService("InsertService"):LoadAsset(ModelId)
If you change it so only certain Ids can be used then all other models will be blocked out.
Basically, it stimulates ROBLOX to run its own script in C++ stopping models that are not approved by the game being inserted. |
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 11:20 AM |
| What part of _**DELETE THE SCRIPT THAT BLOCKS INSERTING**_ do you not understand? |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 11:22 AM |
This script that I have given you isn't the one blocking it, its the one that starts ROBLOX to block it.
You can't remove the script thats blocking inserting because its what ROBLOX is running on, AKA there C++
In short, this script starts another script written in C++. |
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gking19
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| Joined: 21 Apr 2009 |
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| 12 Nov 2011 11:24 AM |
What line of code in the script starts one in C++? Again... I facepalm. Any experienced hacker would easily get through all that crap in a few minutes. Not that a hacker would be wasting their time on a kids' game, but they could do it. |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Nov 2011 11:26 AM |
game:GetService("InsertService"):ApproveAssetId(IdA)
It makes it so only the value of IdA can be inserted. That model is not public so it also can not be inserted.
Pl0x? |
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