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| 10 Nov 2011 06:59 PM |
| By preventing the InsertService from loading their person299 admin commands? |
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Slizerd
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| Joined: 15 Jun 2011 |
| Total Posts: 113 |
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| 10 Nov 2011 07:00 PM |
| By exploiters do you mean popin or the other exploiters? |
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| 10 Nov 2011 07:01 PM |
People who insert their own free model scripts to take poor control of a server.
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Slizerd
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| Joined: 15 Jun 2011 |
| Total Posts: 113 |
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| 10 Nov 2011 07:05 PM |
| There is no way to stop popin because he is the ultimate pwnz0r. |
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| 10 Nov 2011 07:11 PM |
How to stop them: Don't.
Let ROBLOX take their sweet time to get rid of them. (which is about three years) |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 10 Nov 2011 07:13 PM |
If you can access the InsertService metatable (knowing how much Roblox likes to lock useful st00f, this is highly unlikely), then you could __call to find out when it's called and do something about it.
"There is no way to stop popin because he is the ultimate pwnz0r." dat b tru. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 10 Nov 2011 07:22 PM |
| Or you can use InsertService::ApproveAssetId. |
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Slizerd
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| Joined: 15 Jun 2011 |
| Total Posts: 113 |
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| 10 Nov 2011 07:24 PM |
"InsertService::ApproveAssetId"
Wait, what? |
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Jaccob
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| Joined: 19 Oct 2008 |
| Total Posts: 986 |
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| 10 Nov 2011 07:37 PM |
...
Create a script that denies anything that's inserted unless it's in a table with a Name/ClassName
.-. |
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| 10 Nov 2011 07:40 PM |
wat? I already have a cheap way of getting rid of some unwanted scripts, but I don't want to use .ChildAdded stuff. I want to stop anyone from putting anything into the game in the first place.
Any actual script that allows me to filter? |
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Exitium
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| Joined: 03 Feb 2011 |
| Total Posts: 10135 |
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| 10 Nov 2011 07:46 PM |
y would you want to stop exploiters
they're the people that make this game worth playing. |
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| 10 Nov 2011 08:58 PM |
Filter InsertService?
Ok, so first is the issue: They are haxing InsertService from outside your script? They are Inserting inappropriate scripts via your allowed scripts?
If B, then I would say to just make an InsertService main function that checks certain names, datanumbers, etc from making it.
I don't visit places (I'm here to make stufz.), so unfortunately I'm not current with the issues. |
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Sorcus
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| 10 Nov 2011 09:43 PM |
Use the approveAssetId to stop the serverside admin command exploits. Coupled with nuking of loadstring and stopping plugin exploit that is due, the system, should be fairly good.
~Sorcus |
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| 10 Nov 2011 09:51 PM |
"Use the approveAssetId"
This is something I've not yet heard of o.e How do you use it?
"I WILL GIVE YOU BACON." - Deadmau5 ~Scarfacial |
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Legend26
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| Total Posts: 10586 |
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| 10 Nov 2011 09:54 PM |
I agree with you on the first and last, but loadstring should stay. I've actually made a class system I intend to use. But without loadstring it would make a lot, and I mean a lot harder as well as a lot messier too.
In addition to that, losing get/setfenv would kill it. Completely. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 10 Nov 2011 09:54 PM |
Nuking of loadstring?
dang, that means we have to parse it ourselves i mean awwwwww |
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| 10 Nov 2011 09:55 PM |
"Coupled with nuking of loadstring and stopping plugin exploit that is due, the system, should be fairly good."
Lol, come at me bro. Even if you guys nuke loadstring partially (aka, what you would do if you weren't pants-on-head stupid), it will prevent closed source code, and will instead promote open source! Yay! Open Source!
No more script obfuscation :D |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 10 Nov 2011 09:58 PM |
| I can parse it. With my parse. That I parsed. With parsing. ;) |
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Ie2
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| Joined: 23 Oct 2011 |
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Slizerd
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Ie2
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Slizerd
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| Joined: 15 Jun 2011 |
| Total Posts: 113 |
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| 10 Nov 2011 10:11 PM |
| I can put a microwave in a toaster. |
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Person299
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| Joined: 28 Feb 2008 |
| Total Posts: 7952 |
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| 10 Nov 2011 10:24 PM |
| Just ruining Script Builders for everyone wasn't good enough for me, I had to destroy peoples' places too to be satisfied. |
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GigsD4X
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| Joined: 06 Jun 2008 |
| Total Posts: 3794 |
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| 10 Nov 2011 11:49 PM |
| @P299: You... *shivers* ...you MONSTER! *runs away crying* |
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Blewm
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| Joined: 12 Aug 2011 |
| Total Posts: 326 |
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| 11 Nov 2011 12:53 AM |
game:GetService("InsertService").ChildAdded:connect(function(InsertedObject) game:GetService("Debris"):AddItem(InsertedObject,0) end)
There. |
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